Recent content by Nordon

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    New mod idea - Arakin

    Indeed, but if you take a closer look, it is just a plain Civ, only in different robes. Instead of food, you have water, and it is not quite what I was thinking about. I haven't play it yet, co I can't say for sure it ecological transofmation is an issue, but religions are, for a change from my...
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    New mod idea - Arakin

    I guess all of you already thinking about Civ 5, yet I just got this tought no one (for my knowledge) made a Dune type mod for Civ IV. Yet it would be interesting. Imagine a desert planet, with some rocks, and plains near the poles, small cities (at first) of 3 at best, buildable only on rocks...
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    Civilization V

    After when CIII went out, people were arguing any more aditions to the game will make it too complicated to play. Now, we get regilion. Enhanced spy war. Corporations. Great people. Countless mods that adds even more features. I don't think game would be too complicated with some new options and...
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    Need help - starting new game, loading old ones

    It didn't help. I started new game, tried to build a city, and.... the usual happen. I can even see why changing drivers didn't help - all those CtDs and crashings happen while playing vanila Civ. I have problems with BtS only.
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    Civilization V

    CiV 4 is a complex game, I agree with that. Yet it lacks a layer that would go beyond combat - I have an impression that wars is the main occupation for human players. I could think of tons iof improvements this game could incoroprate, and occupation mode is one of them. Think of Europa...
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    Need help - starting new game, loading old ones

    Thank you for answer. Yes, I uninstalled the whole thing (I also deleted all files and subdirectories that remains) and started anew few times already. I just did it again, to be sure. I discovered yet another thing - game crashes only when generating maps with additional scripts, like...
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    Need help - starting new game, loading old ones

    I am battling with Civ BtS over a month now, and I still simply cannot play it. While playing vanilla Civ with 1gb memory, I was able to run mods, override map sizes, and so on - and altough it worked slow, it worked nonetheless. But with BtS, the pleasure has turned into real pain... At the...
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    ResAdder 2016-10-05

    Small, simple mod for Beyond the Sword expansion pack. Adds additional resources to the game. These resources are bent with units and buildings - for example, sailships (Sails, frigate, galleon, line ship) benefit from hemp and cotton, gunpowder units requires sulphur (which become obsolete with...
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    [Map Script] PerfectWorld.py

    Believe me, I know about all you wrote. There is only one thing - when i finally got the game I wanted (eg, "continent on my own"), it appeared to be a simple rectangle, with very few add-ons, mostly one-square bay here and there... As I understand, the easier way to fix it would be...
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    [Map Script] PerfectWorld.py

    Oh, well, still, these are the reasons I use SmartMap instead of your generator - I am addicted to "many rivers" and slightly increased amount of resources, compared to normal spawn). I tought it would be just enough to increase chance for getting a river in your code, and make bonus placement...
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    [Map Script] PerfectWorld.py

    I have a question regarding map scripts. Does anyone of you tried to combine Smartmap with PerfectWorld? PW does really exceptional, realistic maps when it comes to the landmasses and terrain shape, but I lack settings that are in SM and which decide about river placements, bonuses, goody huts...
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    Wanted - additional resources in BTS

    I don't think I am at the position of giving any permissions - this mod uses fonts files and Civilopedia entries made by someone else. Meaning - when it will be ready, feel free to use it. As for resources - they are added to the list of regular ones, and the game don't see the difference...
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    Wanted - additional resources in BTS

    I was able to make some working wersion. I took Rise of Mankind mod, pulled some files out (civilopedia, fonts), and copied some of the objects from RoM to the original file. It works so far, meaning the mini-mod is loading and game is running, it properly sees modifications, and adds resources...
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    Wanted - additional resources in BTS

    Looks like this someone will be me... I did managed to add resources in bare Civ IV, but in BTS it is somewhat more difficult. So far, 3 modified xms and a fonts files isn't enough. The whole fun is discovering where Firaxis put additional definitions, that weren't used before.
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    Wanted - additional resources in BTS

    Is there any standalone mod for those "old" additional resources like salt etc, that would work with BTS? I tried mini-mods like 7res, 8res and so on - all of those results with error messages when the game tried to override files. I miss those resources a lot from the time I played basic Civ IV...
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