I reloaded the autosave to turn 410 and it crashed again at turn 414. This was on standard game pace so it takes more turns reach the classical era.
Restarted without the warmonger mod and no crashing after 600+ turns and entering the Renaissance.
Witch version are you running? Current release is v28 and was stable the last play through.
Prehistoric era reborn requires BNW, G&K, and Polynesia to function properly. As long as you have those it shouldn't crash so that is probably not the issue here.
Try deleting the mod and reinstalling...
Release Notes (v28)
- Megalith Building +1 :c5science:
- New national wonder "Great Shrine" +2 :c5faith:
- Tunnel +1 :c5production: and engineer slot
- Farmer's Market +:c5food: and merchant slot
There has been quite a few updates in the last few weeks. If you have not tried this mod recently...
I think the key is to prevent technology costs from compounding to astronomical numbers. My mod handles it with this code:
<Update>
<Where Type="ERA_PREHISTORIC"/>
<Set ResearchPercent="200"/>
</Update>
<Update>
<Where Type="ERA_ANCIENT"/>
<Set ResearchPercent="130"/>...
Fujian Tulou is a type of Chinese fortified dwelling in the mountainous areas in southeastern Fujian province. They served as both public housing and defense from bandits.
Gives 3 Green Tea resources and 3 city Defense
Available after researching "Guilds."
I pretty much consider this mod to be in it's finished state. The only thing I am working on is compatibility issues with other mods. I would like to somehow get this to work with "The Enlightenment Era" mod.
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