Well at least some of my ideas aren't completely useless! As I said, they were just some branistorms. I realise many of them are overpowered, and they aren't perfect, but they're just ideas.
I'd love to see the trait system completely revamped. You have added so many things to this game it seems a pity to only have two new traits. How about:
Religious- faster spread of religions
Passive- less barbarian activity
Peaceful- automatic +1 from all leaders
Demonic- automatic -1 from...
Fantastic to hear that a mod is being designed with the sole purpose of increasing and changing the strategical elements of the game. Keep up the good work, I can see this being a very promising mod!
A few quick questions- sorry if they have been answered already.
1. How does disease work? I don't like my best units being killed off two turns after entering enemy territory.
2. What exactly is a the "Hero" promotion?
3. Is there any reason why I couldn't build the golem hero unit (I had...
I'm sure you've got plenty of compliments, but I'd like to add mine. This mod is absolutley extraordinary. Fantastic work. I didn't know it was possible to mod a game so completely and flawlessly. Not only do you have heaps of brillaint ideas, but you have implimented them seemlessly into the...
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