So after returning to this mod I decided to post some of my thoughts about things I find most problematic.
Number one problem is stability. It's way to easy to have enormous 30+ cities empire, this IMHO is effect of "older" stability system and buildings granting +1 stability when constructed...
One thing about polish commonwealth part of UHV, it doesn't count vassals. This lead to pretty ahistorical situation of necessity to conquer Lithuania to achieve it.
Look I understand what you want to do in theory. Forcing player to make some choices in what to build is good idea.
I just want to inform you that it won't work in practice, forced with that type of choice player who understand mechanics will take third way of stacking bonuses in mega cities and...
Because this is no decision at all? What I mean that this makes small non industrialised cities thoroughly useless. So we are going back to optimal strategy of mega cities and razing rest.
Public transportation can have it vanilla effect. Park could have become :) and/or :health: building.
So currently we have situation that resources give benefit to one to three cities? perhaps standardizing this to one resource per three cities would be way to go.
I have constructed sewers and...
Game is reasonably balanced for bigger cities with access to all relevant resources. Small cities in current game cannot industrialize at all.
Even worse is that problems with :yuck: starts way before that. Add to this that villages and towns also cause :yuck:, that means that player simply...
There are two problems with this. Firstly border cities are often not in you core but really need culture to push borders. Secondly culture give yields to specialist and increases GPP generation, so ideally you want those 5k culture in all of yours cities. Thirdly this also lead to few super...
Okay so after hiatus I played limited resources version. Changes it brings are interesting but not all for the better IMHO.
First of all I really dislike lack of control when distributing resources, this often forces me to play weird game of prioritising culture in some large cities and not...
Fusion is bit late in game, basically almost at end of tech tree. Building a city on river in such case is enormous advantage because electronics is much earlier.
Itapu dam is horribly OP because of how game counts continents I guess.
Hmm, must be random seed. I played the game to end until posted save so event probably doesn't trigger. I lost BTW, god damn Russians or Americans are terminators at end game. There really should be some penalty modifier for number of cities or size as far as science is concerned. I was making...
Yep, literally turn after building nuclear plant I got event choose middle option... and immediately get fallout. I think I have save somewhere. Build Nuclear plant in Rome, event should trigger one or two turns later.
Look not to get to political but anti nuclear stance is bit tiresome...
Currently nuclear plant event is way to punishing, not only second option still has meltdown chance but choosing safe option bars you from building ICBM.
In all honesty this is sad remnant of civ developer team anti nuclear bias.
More fitting would be something like jail event option, pay lump...
Would it be possible to apply quick fix to machine gun - infantry - marine/paratrooper triangle? Currently after researching globalism you stop build infantry completely, marine is better in all ways. I would propose Infantry 22:strength:, machine gun mod increased to 50%, marine and paratrooper...
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