Agreed. Also you are not getting any additional production from policy cards either. Just your base production. Mangus, policy cards, and chopping seem far more broken to me.
Interesting. 4 of the 5 bans are based on trading. I want to ban all gold trades and allow shift-enter. I'm thinking from a multiplayer perspective I guess where humans would not pay for a luxury and you have to "earn" your gold yourself.
Your explanation is better than mine. Although I disagree about banning all of it. I think it adds a lot of strategy. In civ 4 you could build research or wealth and this allowed you to save your overflow. Also you didn't have to choose initial tech for the first 5 turns. Was a very...
Seen a lot of posts about what to build first, what to tech first, etc. Turns out these are all wrong. Best thing to build and research turn zero is NOTHING. Let me explain.
Watched a video on twitch where a guy named harmbesdragonballrevival presses-shift enter to end the turn without...
Thanks KrikkitTwo for the correction. I ignored the FLOOR out of ignorance. I don't know why firaxis just didn't make it a flat increase per tech. For my purposes I'm going to just think of it as "about 10 hammers extra per tech".
Civ should be easy to understand but hard to master. Not...
Here's the district cost formula:
FLOOR(BaseCost * (1 + 9 * FLOOR(100 * MAX(CompletedTechs / 67, CompletedCivics / 50))/100))
Source: https://www.reddit.com/r/civ/comments/5947kp/civ_vi_mechanics_how_district_production_cost/
It's confusing to me so I made a spread sheet to see what actually...
No I do not believe it is similar to civ 5. The first pop maybe... but after that it is harder and harder to convert. I'm thinking the first pop requires just 50 passive spread, then the next needs 100, then the next needs 150. That's what I think RELIGION_SPREAD_ATHEISM_PRESSURE_PER_POP=50...
No, I've tried to figure it out mathematically and I just can't get it to work out. You can expect to only get 1 or 2 passive followers in a nearby city. Not enough to actually "flip" cities efficiently. The majority of followers will have to be converted actively with missionaries /...
Very interested in this. Here's what I know:
1. From my experience passive spread is too small to make much difference. Missionaries are good to convert small (about size 3) atheist cities.
2. All of your cities with holy sites convert to your religion as soon as it's found. Therefore you...
I think most players, myself included, will not be able to grasp the depth of this challenge. I really wish top players would stream their games in the open to show us how it's done. Even showing a "failure" would be fun.
I hope civ 6 has a replay feature much like Blizzard games do now...
Anything less than 200 on quick is very good. Best I've seen is 160 by Klaskeren (link below). His start is insane. It would be very hard to get a better time that that. Would love to see more videos like it though with people focusing on optimal play - especially on more "average" starts...
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