Recent content by Opellulo

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    Realism Invictus

    About ship names Yes ships got individual names but i provided the Class Name, which like in every navy, is the name of the first ship of his class; if you want a generic italian translation for the ship types is easy to make. Cuirassier In Civ the curassier is a reinassance black powder...
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    Realism Invictus

    I'm not able to use CIV mod tools so I make a long thread here. I sticked to the names already chosen in Realism Invictus but in some cases they are not quite fitting in "hystoric and feel" so I corrected them putting a little explanation. Of course the "vanilla" unit names remains unchanched...
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    Realism Invictus

    My 2 cents: First: Great MOD! I'm having a Blast playing it! Second: As italian I'm not very clear why some roman unit names are translated and some remain in english, why "redshirt" and "milizia comunale"? There are also some minor misspelling and factual errors, if you want I can lend a hand...
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    Culture Calibration Mod

    The OP point is to make more cultural victories possible even for large empire. Why don't simply rework the policies as they are? You could set two mutually excluding branches like "Empire" and "City State" that help mending your weakness. Empire branch could boost happiness and culture while...
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    Civ General: Possible?

    My idea was to convert the Peoples General premise in a multiplayer scenario for 2 players: one controls China, the other the US, (and maybe a 3rd russian player) the battleground would be all the Asia from Moscow to Tokyo. I got no experience in modding but this idea thrills me enough to...
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    Civ General: Possible?

    As many around here i was toying about modding Civ V in a Panzer General way: smaller hexes, bigger maps and more tactical unit move and fighting. Something like improving the game "scale" (multi hexed cities and rivers for example) also improving units move and fire range (let's say, for...
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    1 unit/tile overkill

    I repeat: add more movement points and different firing ranges and you got Civilization General... ...i would be awesome but capable to kill every computer on the planet
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    1 unit/tile overkill

    Just look how different games solved troop stacking: Hearts of Iron 3: it depends on troops type, tecnology and above all Supply Europa Universalis 3 (Magna Mundi) - Troop stacking depends on many factors: terrain type, upgrades, tecnology, National Ideas. As many said before 1upt it's a deal...
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    [CIV 5 Issues] - The complete list

    BUG - MULTIPLAYER I traded some luxuries for iron with another human player: when the deal was about to expire the pop-up message continue saying it was expired, it did it for about 5-6 times and every times it gave me 2 more iron while subracting from him. I don't got a screenshot but his -12...
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    Was Civ IV combat broken and not Civ V?

    I agree, but, as usually, the AI counter its "lower tactical intelligence" spamming more troops than you. In Civ 4 I found frustrating fighting against irrealistical and illogical unit stacks (in FFH I had to fight against a 150+ units stack just last week). In my current Civ 5 game I'm...
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    Welcome New Members

    Just registered but long time Civ Fan since when I was skipping school to play Civ 1 too many years ago...
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    Requested Mods

    Just registered but long time Civ fan, my wishes for a Civ V mod: - Expanded City States types and diplomacy: more mission, better interaction and long time cooperation could lead to Puppet-State and annexation. - I like very much the stategic resource management, all resources should work that...
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