Recent content by Pawelec123456

  1. Pawelec123456

    Cultural Diversity

    OK, so I redownloaded CulDiv from Google Drive and Joseph II now works properly. The thing is whenever I enable CulDiv, building Fasil Ghebbi causes CTD which doesn't leave any traces in the logs (that's why I'm not uploading them, the log simply ends). Tested with CulDiv and JFDLC only.
  2. Pawelec123456

    Cultural Diversity

    I'm playing Austria as Joseph II with JFDLC. My culture is Western - British. Is that intentional?
  3. Pawelec123456

    JFD's Rise to Power

    There are some E&D bugs which do not occur if JFDLC is not used. Specifically: - in a game with Montezuma all civs can form the Triple Alliance, - in a game with Casimir the Great you can embrace the Enlightenment once per era after Enlightenment Era is reached. Also in Suzerainty: - you cannot...
  4. Pawelec123456

    JFD's Rise to Power

    Oh, nice. Sadly the AI has no idea about it because the Dutch keep sending their Prophets to me and these guys keep wandering around my cities. I won't miss the Relics but the text is still in place and it left me confused a bit.
  5. Pawelec123456

    JFD's Rise to Power

    There's a persistent bug in E&D: sometimes no Great Person is spawned when Fund the Sciences decision is enacted. Also, when I choose a belief allowing to spend Great Prophets in a new way (I chose distributing the vaccines) Spread Religion and Create Relic buttons are not shown.
  6. Pawelec123456

    [BNW] Modding beginner needs advice on a small but complex mod (links are enough)

    This solution literally screams at me: FORGET MOD SUPPORT! I was hoping the CBP DLL could prove helpful here just like it did with the Unified Yields.
  7. Pawelec123456

    [BNW] Modding beginner needs advice on a small but complex mod (links are enough)

    The resolution itself is repealed right after being enacted - the popup tells it was enacted but I still can choose to propose it in the following screen. It is caused by the SQL because when I try to apply only the LUA the resolution is enacted properly. However, the LUA doesn't work as there...
  8. Pawelec123456

    [BNW] Modding beginner needs advice on a small but complex mod (links are enough)

    I'm almost done with the basic part and I'd like to move to adding mod support. The problem is proposed solution for Cultural Heritage Sites resolution doesn't work: function NWIWCulturalHeritage (iResolution, iChoice, bEnact, bPassed) if iResolution ==...
  9. Pawelec123456

    SQL Help Request

    It doesn't work because it should not work because you use the EXISTS operator the wrong way. It returns a boolean (logic) value: 1 when specified target exists and 0 when it doesn't. It does not point any entry in a table. To search for entries between tables you need to extract specific...
  10. Pawelec123456

    [Obsolete, please delete]

    [Obsolete, please delete]
  11. Pawelec123456

    [BNW] Modding beginner needs advice on a small but complex mod (links are enough)

    I'm developing a mod which removes all World Wonder-related bonuses from the game so I can disable World Wonders without creating pointless choices. I'd like to get some opinions about the changes I proposed. Policy branch wonders are converted to National Wonders. Pantheon belief Monuments to...
  12. Pawelec123456

    Cities in Development (Obsolete)

    OK, so I dropped ExCE due to its bugginess and most problems are gone. Mods (all are the latest CF releases): Community Patch, CiD, CulDiv (with soundtrack), RtP, EC, E&D, Suzerainty, EE, IGE, Really Advanced Setup, LeeS' Disable All Wonder The thing is I still get few crashes and freezes which...
  13. Pawelec123456

    [BNW] Mod disabling all (including mod) World Wonders?

    I'm not a noob, I know precisely how to do that. The thing is I cannot get to run the saved game with exactly the same mods enabled. I'm running local game files verification via Steam to see if the problem wasn't caused by uninstalling JFD's Civ Selection Screen mod from the DLC folder. EDIT...
  14. Pawelec123456

    [BNW] Mod disabling all (including mod) World Wonders?

    LeeS' one works like a charm, but the savegames made with it enabled cannot be loaded ("not all mods are enabled" error).
  15. Pawelec123456

    [BNW] Mod disabling all (including mod) World Wonders?

    I am looking for a mod disabling all World Wonders as I find them way too overpowered, especially early on. The problem is I used to play with JFD's mods and EE which add new World Wonders. Is there any way to make all players unable to build World Wonders just like CS's are (possibly without...
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