Recent content by Pazyryk

  1. Pazyryk

    Activity

    I'm Fine. Hope to be back in the new year. Merry Christmas!
  2. Pazyryk

    Welcome!

    Yes! And I really liked the ones you did a while back for us (with the marbled background). However, due to the dynamic civ naming in game, we can only use the "white" icons, not the color icons. See discussion at the end of Non-spell icons thread. Someone else might be making a few, so...
  3. Pazyryk

    Welcome!

    I needed some fonts that weren't in the bit-mapped set for Civ5, so I could spell things like Aŋra and Nežēlība correctly (there is a system here and I can get obsessive about these things). I struggled with this for quite a while, with my successes and failures detailed...
  4. Pazyryk

    Éa III, Sword & Sorcery: Missing Text Thread

    Thanks, I'll get these fixed in v8. Let me know in your comments whether the problem is above or bellow the "-----------" line (or both). Everything above is auto-generated; everything below is from the the Help text. If the effect is listed above and below, it's a case of something that is...
  5. Pazyryk

    Éa III, Sword & Sorcery: Bugs/Crashes thread

    No you can't. You're not playing the mod, you're playing base Civ5 with a few features of the mod that almost certainly aren't working. The error screen means that Lua is crashing and not running most of the mod's functionality. Try deleting the Cache and ModUserData folders (same place as the...
  6. Pazyryk

    Éa III, Sword & Sorcery: Bugs/Crashes thread

    Something very messed up is happening with civs and player IDs after Game Setup Screen but before game starts -- during map generation, I'd guess. It looks like you're doing something with WorldBuilderMapLoader. I don't even know what that is, to tell the truth. (Maybe I should?) I know the mod...
  7. Pazyryk

    Éa III, Sword & Sorcery: Bugs/Crashes thread

    @textdionis, I'll need Lua.log for that one (there's more information there than I can get from the screenshot). If you zip it they are usually not too big to post. Also, let me know what version you are using.
  8. Pazyryk

    Éa III, Sword & Sorcery: Coders' Thread

    The one thing you didn't say above (that's needed) is to set VFS=true for your new file. I'm also assuming you put the include statement near the top of EaMain.lua with all the other includes. That's all it takes to make your file load. Just to make sure it's loading, add a print statement near...
  9. Pazyryk

    Éa III, Sword & Sorcery: Bugs/Crashes thread

    7i released! It's a pretty small patch update, plus a present for Civtar: Can rename units by right-clicking name in unit panel; it's currently disabled for GPs however until I integrate with leader system Ranged unit capture of city with 0 hp only happens now if unit is adjacent to city (as...
  10. Pazyryk

    Download and Changelogs

    7i Can rename units by right-clicking name in unit panel; it's currently disabled for GPs however until I integrate with leader system Ranged unit capture of city with 0 hp only happens now if unit is adjacent to city (as intended) Max gpt from any interest source is now 100 ajusted by map size...
  11. Pazyryk

    Non-spell icons

    @Kiang, We can only use the "white" style icons since civ colors are determined dynamically in Éa. I've attached the civsymbolswhite128_expansion.png file below. (It's converted to png because game uses the weird "index dds" format.) You can provide finished dds atlases at all sizes or just...
  12. Pazyryk

    Log files : Constant crashing when attempting to load save games

    Good question, but I don't really know the answer. Actually, a better question is: How do I make that code run before any other mod uses MapModData? It doesn't matter what mod runs it because all mods share this table. If your mod replaces (for example) AssignStartingPlots.lua, then you can be...
  13. Pazyryk

    Éa III, Sword & Sorcery (early versions) Balance Discussion

    It's pretty much a maxim that you should spend all your gold fast in Civ5, for the reasons you state. So I'm trying to throw a wrench in the works and make hoarding gold a reasonable consideration that (in some circumstances) is a good idea. Not sure if we are there yet. But maybe. Someday we...
  14. Pazyryk

    Éa III, Sword & Sorcery: Bugs/Crashes thread

    Oops! Just looked at code and I see that I never added the adjacent requirement. I'll add that for 7i. (I've debated myself about restricting by unit type so that archers and mounted archers can take a city but siege can't. But then what about ranged ships? So I think I'll keep it simple and...
  15. Pazyryk

    Python and "Performance"

    Well, even BASIC would be fast enough depending on what you want to do with it. And C++ can be painfully slow if you program something badly. I don't know what those other games use Python for, but Civ5 uses Lua strictly for UI purposes (not counting scenarios and mods). Really, speed isn't...
Back
Top Bottom