I'm trying to develop a superior AI and my method involves allowing it to play lots and lots of games. So I'm trying to figure out if there's a way I can start a game with only a bunch of AI civs and no human civ, let the game run until there's a winner, and then see the results (bare minimum...
Is there a way to edit leader traits beyond the xml and/or add more tags to the leader trait xml? I'm trying to make a trait that gives extra yield to improvements along rivers, but so far i don't think i can do that just through xml. I couldn't find any lua files concerning leader traits though
I'm not sure what that means so i guess the default. I figured most of it out now. Turns out my tags weren't exactly right so i copied an existing civ and replaced the tags so now the civ appears in the game.
The Civ appears but the text doesn't work. The names come up as TXT_KEY_... The...
Ok i just got some of the stuff to work. I can change text now and delete a civ, but i can't succesfully add a civ. I have an action for each xml, does the order matter?
I've made two mods now based on Kael's guide and neither of them do anything in the game. One is supposed to add a civ and the other just is supposed to change America's civ name. I see them both in the list of mods, I enable one and then go to set up game and look at the civs but the change...
I had the idea a couple of years ago to completely remake the way people mod CIV4 by making a program with an easy interface and NO CODING. The idea is that anybody could do something like hit file -> new civilization and a screen would pop up with all the necessary information as fields ready...
ok i'm working on my first LH and just got a problem.
I used Augustus Caesar's head and hands with FDR's suit. That went fine, but now i'm trying to edit Caesar's face and things are getting weird. I'm trynig to length the head by scaling it along the z axis about 1.2, but whenever i just...
thanks! And one more question: I'm going to try and make myself as a leaderhead after i finish the one i'm working on, do you have any suggestions, because all of yours look really realistic
What do you mean remove the alpha? There's a NiAlphaProperty node under zara_hair, but there's also a NiMaterialProperty with an Alpha row in the block details section
ok that definitely helped! I was able to do the nifswap with no problems. Now, though, whenever i load him in the game all the areas around his facial hair on his face is transparent. So like the half an inch (assuming it was lifesize) around each eyebrow and his beard all i see is the...
that's odd. once i separated the suit i went into global mode, pressed ctrl+I, and then delete and clicked the little confirmation popup, i'll give this a try and post back when it's done
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