Recent content by PeterChu

  1. PeterChu

    [GS] Why nothing about earthquakes (and fracking)?

    From Industiral era, there could have some techs for players to check fault zones and to determine the risk level for earthquake.
  2. PeterChu

    [GS] Why nothing about earthquakes (and fracking)?

    A sort of "culture heritage", similar to religious relics in CIv 6.
  3. PeterChu

    Will you keep playing Rise and Fall or wait for the Gathering Storm?

    I played Civ 5 with "Super Power: Clash of Civilizations" mod, to expereince again a civ game progressed under the problems of power supply and pollution. This said, a civ game with a dynamic climate system might never be the same game. Wait and see what to be delivered.
  4. PeterChu

    [GS] Why nothing about earthquakes (and fracking)?

    I think this is the game-wise point for adding earthquakes into the GS expansion.
  5. PeterChu

    [R&F] Trade

    In modern era, trade routes could be separated from the road systems, and just as in CIV 4, could be automatically assigned by the game. Also, in CIV 4, you do have some kind of trade war with some economic policies. But I guess as a whole it is not a good idea for a 'digital board game'.
  6. PeterChu

    Mods you like with Civ 6.

    Mods I use recently: Quick Start YnAMP Hellblazer's City Overview; Hellblazer's World Info Interface (waiting for CQUI) Better Report Screen (best quality of life mod for civ 6) Better Civilopedia Real Great People TCS Free Walls for City-States Free City States Starting Free Cities [R&F]...
  7. PeterChu

    Have they got population growth wrong?

    More 'realistic' pop growth will not get permission from a developer proud of the concept of 'digital board game'. You need to change the production mechanism as well, to say the least. In addition, though it would be interesting to see how some buildings could be related to the pop numbers...
  8. PeterChu

    Rebellion/Loyalty is broken. Completely broken.

    A simple rule of thumb: for Civ 6 after R&F, try to think and cope with the loyalty problem on the 'regional' level, rather than on the 'city' level. You need to build up a viable cluster of cities in carefully planed and swift moves to counter the negative loyalty pressure resulting from Domino...
  9. PeterChu

    Difficulty

    I would like to see a sort of 'dynamic difficulty'. A good old mod for Civ 4 once did this: Flexible difficulty The optional flexible difficulty algorithm sets handicaps for the humans and the AI relative to their score; low score civilizations will get bonuses and those with high scores will...
  10. PeterChu

    Do trade routes need an overhaul?

    That's Civ 4 style. So little chance they would go back to that, given the famous 1/3 rule.
  11. PeterChu

    Does it make sense to have Ind. Revolution and Factories in a game without consumer goods?

    In a Civ game tailored to the idea of 'quick digital board game', that is not necessary, or even not good. Just some simple numbers added is good enough to push players to make 'interesting decisions' (meaning: inconsequential decisions, if you look from the perspective of historical...
  12. PeterChu

    Will Civ ever conquer its late-game malaise?

    Civ VI takes its inspiration from history? That could be true from Civ 1 to Civ 4 at least, but definitely not true for Civ 6. Civ 6 vanilla, as argued OP, took its inspiration mainly form the idea of 'digital board game'. That basic decision on the overall principle of game design led to...
  13. PeterChu

    Spring Patch Info

    I would prefer off-continent RNDY to get a free Ship of the Line, or any naval unit similar to the UU of the England in civ 5. For England in Civ 6, what you needs most at the moment of mid-game colonization under a maritime empire strategy is the naval unit such as Ship of the Line, which...
  14. PeterChu

    Did the expansion destroy this game?

    For me, that's the point. Recently I tried to use a mod to put 'free cities' all over the map just from the start of the game. It's another interesting way to stop forward settling by the AI civs, and introduce totally different landscape and problems for developing 'early empires'.
  15. PeterChu

    Nice game

    ‘No religion+warmongering" is not fun after two or three games, even on Deity. I will try holy site requirement that seems to force one to play in a 'balanced' way, but 'no overflow' and 'no pre-built' requirement somehow test the limits of my patience in a long catch-up game. Very hard not to...
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