Nice game

STMO

Chieftain
Joined
Jun 7, 2012
Messages
82
I played a game yesterday. I ended up in a very tight ending - that was really fun!
I used "my own rule":
1. Immortal difficulty
2. Must take religion, and start with Holy Site (I played Roosevelt/America)
3. If War weariness reaches approx. 27 then you must reduce it to zero again
Let me here if you also have fun with this setup. Enjoy!
 
The "must go for a religion" self-rule makes the higher difficulty levels play much differently. It gives the AI civs time to get better established before you start to catch up to them.

I've never tried monitoring and limiting war weariness. It sounds like an interesting approach to "limited war".
 
I would think the war weariness limit wouldn't do much, at least not if it's that high. In my current game (also Immortal) I basically swept over four AIs in a row in the Medieval Era, don't think I got above at most 10 war weariness at any moment. Haven't had any significant happiness problems, at least, despite by now sitting on some 30 or so cities.

Didn't go for an early religion (though I did get one later on), but then again I have RF Flavour Deity, which I would argue makes up for it pretty well.

Anyways, that game is a matter of rolling over the last 3 civs now and basically just see how early I can win.
 
I also love playing immortal game with my own rule:
1. No intentional distirict prebuilding. Whcih means when I lay down a district I'm jjust going to finshed it.
2. No intentinal overflow..
3. No free city farming
Religion is really difficult to just found 1. Lagging Behind in every kinds of great people in the early game.
 
The "Religion First" rule is really making the game better imo. It stops the one sided focus of military and makes the game much into a more broad perspective way and interesting. You could also make "a rule" just goto war in case of an emergency call.
 
I pretty much always go for a religion regardless of what I'm planning to do lategame. Not having those bonuses hanging around annoys me
 
The "Religion First" rule is really making the game better imo. It stops the one sided focus of military and makes the game much into a more broad perspective way and interesting. You could also make "a rule" just goto war in case of an emergency call.

Or you can just decide to not play militaristic except when going for a domination victory...
 
I just sussed out a lot about war weariness city distribution (see link in signature) and WW will not even reach 27 for a while and if you avoid large cities WW is a non issue.
I do however love the holy site requirement, interesting, will give it a go.
 
‘No religion+warmongering" is not fun after two or three games, even on Deity. I will try holy site requirement that seems to force one to play in a 'balanced' way, but 'no overflow' and 'no pre-built' requirement somehow test the limits of my patience in a long catch-up game. Very hard not to do these if you know the trick.
 
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