Recent content by pevo

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    What are they saying!?

    LOL Seriously though, "And mountains bring chests from my mom". Oedipus? Is that you?
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    Seeking advice/comments on minor-tweaks mod

    1) Change "You failed to give tribute" or similar -1's to a more accurate "You didn't kiss my ass!" or just get rid of those negatives. 2) Add some way to see what your own war weariness is. If that exists somewhere, I don't know where..
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    What are they saying!?

    It would be late to end of game as its a 'modern era' song. Find the mp3 in your assets folder and listen to it. You'll probably recognize it. If you don't recognize the lyrics, well, neither did I till I listened to it while reading the text. :)
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    What are they saying!?

    So, I went digging into the assets after Supervisor84's post. Apparently, assets/sounds/soundtrack/modern/ThePeopleAreHeroes.mp3 is not nonsense at all. Sadly, all I ever picked out on my own was "the people are the hero's" which is what the mp3 is titled... so, I looked it up. Here's the...
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    What are they saying!?

    At some point mid game when you double click on a city to open its information screen, there is a new audio file played. To *me* it sounds like: Person one: "Is this it?" Person two: "Yeah, I guess so" And lets not forget the sound of what i imagine is a horse drawn carriage rolling over a...
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    PolyCast Episode 98: "Meant to Interpret That"

    Well I definitely appreciate all your efforts. I've dug through a few of the past recordings and listened to anything that jumped out at me. You guys motivated me to start up a new game earlier this week (I play only marathon, so its still going on...) and you've managed to convince me to be...
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    PolyCast Episode 98: "Meant to Interpret That"

    "Record date, July 17th 2010" july? I just started listening to these and enjoy listening to you guys talk about game mechanics. I had no idea it took that long to edit the recordings though.
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    Can i chagne the way the map is rendered?

    How would I go about adding a new info overlay. So it still renders the map, but with numerical totals of the hammers/food/coin a size 20 city would reap if founded on that square. Is it possible to change what you see on the world map? Another example would be an overlay that did auto...
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    SGOTM 01 - Captain Insano and His Lunatic Fringe

    The only advantage I see to staying at war is that archers are dieing. But the victories are not by a wide margin. We have two wc's, and two more can come out in 8 turns. I'd say peace until we have our 6 wc's on pete's doorstep. It will give the warriors a chance to heal and dig in around...
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    SGOTM 01 - Captain Insano and His Lunatic Fringe

    Warrior for archer trade, not too bad. Asylum needs to grow more. I'd suggest building road from the horses to asylum should be high priority, so we can pump war chariots out while growing. The trade network should sort itself out along the coast between the cities. 3? war chariots per...
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    SGOTM 01 - Captain Insano and His Lunatic Fringe

    Well, they are not just chariots, they are war chariots. strength 5 and immune to first strike. They ought to do well against the archers.
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    SGOTM 01 - Captain Insano and His Lunatic Fringe

    Here is your Session Turn Log from 2320 BC to 2080 BC: Turn 56, 2320 BC: Asylum has been founded. Turn 58, 2260 BC: You have discovered Pottery! Turn 58, 2260 BC: You have trained a Warrior in Fringe City. Work has now begun on a Barracks. Turn 58, 2260 BC: Barbarian's Warrior (2.00) vs...
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    SGOTM 01 - Captain Insano and His Lunatic Fringe

    Turn 0 - furiey went w with intention of moving to moscow. barb warrior spotted north. JerichoHill (renamed unnamed warrior) moved sw with intention of baiting barb. Whomp fortifies on tauro, wtg for him to heal. Asylum founded on the coast (location 2), started working on warrior. (Fringe will...
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    SGOTM 01 - Captain Insano and His Lunatic Fringe

    Location 2 gets a trade route because of the costal connection right? Doesn't location 1 get the same thing from the river? River->coast->Other river->Fringe. Maybe it doesn't work that way, or maybe that hill doesn't actually get the river bonus? Warrior for fogbusting.. ok, I was going to...
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    SGOTM 01 - Captain Insano and His Lunatic Fringe

    Before I even start.. There is a lot going on: 1) Undefended settler in the north, barbs likely. new city location? 2) Warrior under construction: destination? next project? 3) Actions of current warrors: Literally 'surround' the city? Stake out other locations? 4) Pottery about to be...
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