Recent content by Pin

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    Single Player bugs and crashes - After the 16th of May

    here the really unimportant and not-gamebreaking python error with logs. It occurs EVERYTIME reliably when AI loses a city, and this error is occurring for very long time, think even back in AND (or ROM) before I got to know C2C, its only in german occurring, never have seen it while playing in...
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    Single Player bugs and crashes - After the 16th of May

    there is a python error occurring whenever an AI looses a city, this message always shows up - but only in german, never in english. It doesnt seem to influence anything further, just wanted to mention it for completeness and thanks a lot Koshling! :) :D
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    Civilopedia offline?

    Here is a first attempt for automatic generating an offline pedia. Basically it takes the desired language for the text-entries, if they are empty -> substituting with english ones. Adding the complete entry of the source. things to improve: - performance - enabling crossreferences /...
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    Single Player bugs and crashes - After the 16th of May

    SVN 5640: Throwing many XML errors while loading, regarding the files: Tag: XYZ in Info class was incorrect (where XYZ are several Tags) Current XML file is: xml\Civilizations/CIV4LeaderHeadInfos.xml Current XML file is: xml\Civilizations/CIV4CivilizationInfos.xml Current XML file is...
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    Single Player bugs and crashes - After the 16th of May

    Endlessloop - no CTD occurring after ending turn, "waiting for other civs" EDIT: SVN 5603 german, via wine 1.6
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    Version 31 Changlog

    dont forget the xml-parser-change and UTF-8 support through it :) thats a quite big and noteable change - for me also in loading times :) for the german translation: you always can pick and start the game with the language - but I would suggest to do this with the SVN version / or then with...
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    Translator(s) needed

    Which coding version would you prefer in the raw texts, AIAndy? Ä or & #196; (without the space char of course) or Ä ? its just because I ran into some conversion issues and want to "do it right", so I made an array of all used non-[A-Za-z0-9]-chars at the moment. Asides from...
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    Single Player bugs and crashes - After the 29th of March

    other very minor bugs: ./Assets/Modules/Custom_Civilizations/Pirates/SO_CIV4LeaderHeadInfos.xml - ERRORS: 1 Line: 10 - Column - 39 : also direct text instead of TXT_KEY... ./Assets/Modules/Custom Leaderheads/Sa/Sa_CIV4LeaderHeadInfos.xml - ERRORS: 1 Line: 13 - Column - 25 : <Description>Mem de...
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    Translator(s) needed

    I am still working on sort of converting tool (integrated in my translation gui) , just need a bit more time til it works, then we will get rid of those oddities anyways. So dont worry about backwards-compatibility for german - its anyways better to have a clean source. If I am too slow, always...
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    Translator(s) needed

    now this latest change did mess up quite a lot of the german entries. The perfect challenge to make all the files finally in the right way :). As soon as I have finished adapting and programming my little editor this will proceed much faster than til now. Still it shows another issue with the...
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    What's Thunderbrd up to anyhow?

    Many of these things are to find in the Civpedia... for example all possible Hints... just have a look there
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    Single Player bugs and crashes - After the 29th of March

    minor bug: Modules/SilentConfusion/Units/CIV4UnitInfos_UrbanHorseman.xml: surrounding tags are differing
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    Translator(s) needed

    :rolleyes: sounds like a quick and dirty solution from them *chuckle* Are there parts of the game which are un-affected by this behaviour, or does it all go through those widgets? Thanks a lot for the explanation, Andy, now I understand it a bit better - and also why it maybe could work with...
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    Translator(s) needed

    edit: @aiandy: have some problems in following your thoughts :) do I understand you correctly, that you think on treating the text sort of "blahblah[small-polish-stroken-L]blah" like its done with the [ICON_UHAPPY] -> getting this sign out of the .tga ?
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    Translator(s) needed

    This does not work for solving the utf-8 problem. You can already just take any .ttf font you like, and play your civ with that font. Replacement is in the theme files in bts, so the font-replacement is easily possible - just that it does not help with the utf-8 topic. (am playing civ4c2c under...
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