I'm playing the most recent SVN, and I have been continuously getting the "next turn hang" where the game never processes to the next turn. I have a save which always results in that on turn end. Would you benefit from that?
Yes please.
I'm playing the most recent SVN, and I have been continuously getting the "next turn hang" where the game never processes to the next turn. I have a save which always results in that on turn end. Would you benefit from that?
Latest SVN - on load I get a Python exception dialog: 'ConfigError: Module 'Heroes' must define function or class 'onUnitPromoted'
Fixed on SVN
Latest SVN - on load I get a Python exception dialog: 'ConfigError: Module 'Heroes' must define function or class 'onUnitPromoted'
Edit - also I am totally unable to reproduce the hang bug people have been reporting. I have fixed the CTD (will be pushed to SVN shortly along with an entirely separate CTD fix for a case Pin's save showed up that is actually not new at all) but cannot get any of the 'end of turn hang' saves to fail for me (I have tried them all apart from DH's , which I cannot load due to missing specialist types, which presumably need some under-development module I don't have). Also any game I load gives the Python issue reported above (something is broken in the heroes module)
I'll upload my save as soon as I get home. It's from Sunday's late night SVN, but the hang still occurs Monday's version.
I just got it to happen, so don't worry...
Edit - testing a fix now. Hopefully coming soon to an SVN near you...
Latest SVN - on load I get a Python exception dialog: 'ConfigError: Module 'Heroes' must define function or class 'onUnitPromoted'
Edit - also I am totally unable to reproduce the hang bug people have been reporting. I have fixed the CTD (will be pushed to SVN shortly along with an entirely separate CTD fix for a case Pin's save showed up that is actually not new at all) but cannot get any of the 'end of turn hang' saves to fail for me (I have tried them all apart from DH's , which I cannot load due to missing specialist types, which presumably need some under-development module I don't have). Also any game I load gives the Python issue reported above (something is broken in the heroes module)
I am going through some of my game and i got this repeatable CTD
mini and game in ZIP (Cherokee)
Also same for Headhunters
Latest SVN
there is a python error occurring whenever an AI looses a city, this message always shows up - but only in german, never in english. It doesnt seem to influence anything further, just wanted to mention it for completeness
and thanks a lot Koshling!![]()
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I am going through some of my game and i got this repeatable CTD
mini and game in ZIP (Cherokee)
Also same for Headhunters
Latest SVN
if (pAttackedPlot->isCity(true, getTeam()))
{
pCity = pAttackedPlot->getPlotCity();
iExtraModifier = std::min(0,(pCity->getExtraRiverDefensePenalty() - GC.getRIVER_ATTACK_MODIFIER()));
}
else
{
iExtraModifier = -GC.getRIVER_ATTACK_MODIFIER();
}
Is the Entertainer supposed to have actions buttons?? None listed??
(Under Fixed Borders) I sent a Catamaran to claim a resource tile of Ocean just beyond my culture. That done, I sent a Cog there to hold the tile - it could move there once the tile was within my culture. I thought I could move the Cat away to reuse elsewhere. However, when I moved the Cat away, my Cog vanished. Not only did I lose the tile, I lost the unit.As soon as I moved the Cat back, the Cog reappeared - but the tile still had to be reclaimed.
I'm still on v29, but this bug not having been reported likely has not been fixed.
How are you going with setting up the "Bug Log"? A document logging bugs when they are reported, and "ticking them off" as they are fixed, is badly needed. Hopefully somewhere where we can all read it. The same bugs are being reported repeatedly, and little or no feedback or even acknowledgment is currently available.
@modders Please see this as me trying to make your job easier, rather than me criticizing.And as for me being the change I want to see, I'm afraid I'm rather too daunted by the scale of the initial task to take it on alone. This has been suggested before (probably more times than I'm aware of), so maybe some of us suggestors could do it together...
Ok, I found an autosave before the recalc and I can confirm the bug.
Instructions:
Load the save but don't recalc yet - if you center viewport to Karakorum city and enter it, you will see the great military instructor.
If you do shift ctrl T, the great military instructor is gone.
Note: I think - but I am not quite sure - this was also the autosave that was created the same turn I experienced a WfC bug and had to shut down civ via taskmanager.
I then decided to update my SVN (the save has the June, 19th SVN)
and when I loaded the autosave +recalced I was able to continue when several turns later I experienced the missing military instructor when the townwatchman I built didn't have the 17 xp for riot control 5 like the last one![]()