Recent content by pirsq

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    How to fight a war and make the enemy love you afterwards

    The point isn't to start a war. It's that if you're already in a war for some other reason, you can end it in a way that makes your former enemy like you more than before you started. You often end up with more workers than you need during a war. Even if you could use the worker, after turn...
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    How to fight a war and make the enemy love you afterwards

    Step 1: Capture a civilian. Step 2: Make peace. Step 3: Move the civilian next to a barbarian. Step 4: Capture it back and select the option to return to original owner. This happened to me by accident when I yoinked a settler from an AI and got ambushed by barbarians a few tiles away from...
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    First Worked Tile

    Settling on a hill: Your first scout will take 5 turns either way, while your second scout will pop out in 9 turns instead of 8 (using the set production focus trick, assuming you have a 2 hammer tile). By turn 10, you'll be 10 food up and 5 hammers down; by turn 25, you'll still be 10 food up...
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    Simplify Trade Route Micro

    Trade routes are an awesome new addition to the game. Unfortunately, the interface doesn't seem to be ideal. When you get your first trade route, it's awesome. Click to rebase, click to start trading, and bam, your income just went up. Great. Once you start having a few of them, it gets a...
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    Fixing Pillaging

    Back in the old days, you used to be able to pillage your own improvements. This led to a cheesy exploit - sell a luxury, pillage it, repair it, repeat - and thus it was removed. It was a very quick and dirty solution, but didn't have too many consequences - after all, when would you want to...
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    Help On Heavy Ocean Maps

    I just played a couple of these on Deity to get the sink 357 ships achievement. Top Civ: England by a mile. A lot of people are saying Carthage, and the free harbours do give you a ton of hammers, but you won't actually need many hammers for a water domination game, due to the incredible...
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    [Bug] Hex yield icons incorrect

    Thank you! This had been bugging me (pun intended) for the longest time...
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    Great Prophet costs half price of Missionary

    I think this is expected behaviour. Missionary cost depends on what era you're in, while Great Prophet cost depends on how many prophets you've already had (the same as other great person costs). So if you've never made a prophet except your first one, they'll cost 300, while missionaries cost...
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    Viking Fury broken in Nov 1 patch

    The Viking Fury ability to disembark using only 1 move no longer works after the Fall patch. To reproduce: 1. Create a game as Denmark (archipelago/modern is easiest). 2. Embark a unit, skip turn for rest of units. 3. Disembark that unit - it uses all its moves instead of just 1. FYI...
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    Let AI do Religious spread for you

    Capture them, obviously :p
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    Two Front Wars

    You shouldn't settle a new city without some sort of plan as to how to protect it. For example "if someone attacks, I'll buy an archer and/or walls", "the terrain (hills/rivers/coast/etc) will defend me" or "this city is not close to anyone and probably won't be attacked". If you discover you...
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    Road ownership: what determines it?

    Yep, it keeps track of who built it. For example, if you capture a city and raze it, you pain maintenance on nearby roads during the razing, but once the city is gone the original owner pays the maintenance. Doesn't quite make sense from either a realism or fairness perspective, but at least...
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    combat

    Great idea! I've always wanted to do this, but unfortunately don't have access to Civ for the next few months. Did you test to confirm that damage depends on strengths only through their ratio, and not something more complicated? I'm not doubting it's true, but it'd be nice to be sure...
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    Suleiman's Caravel Rush

    You don't need to attack by land - keep the scout embarked, and attack from the water. It suffers a penalty, but it's going to lose all but 1 hp regardless so it doesn't really matter. I guess I left it out, added to guide now.
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    Multi-Leader Civilizations

    We could combine Iroquois and America into the same civ, and in the process remove some of their worthless unique units and abilities.
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