How anal was the reply by YNCS
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Don't flame other posters in the forum. You are allowed to disagree *politely*. If you can't respond politely, don't respond. --Padma
yeah i understand... but thats the point of being able 2 toggle the feature on and off.... I wouldnt be interested in being in control or even having 2 view every battle....and if you didnt want 2 then it would be very close 2 how its decided at the moment... but the way its done in total war...
I agree with you TVA22...
I've been on holiday in the UK for the last three weeks... (away from Civ.... Ive had withdraws)... anyway my girlfriends younger brother has medievil: Total war so i had a go and was thinking how good civ would be in the same format....
Dont get me wrong though...
Those Russian bombers are looking real good, but i'ld luv those
corsair and crusaders cause the look mean....
great work by the way... your units are excellent and plugging gaps that add extra realism if the A.I. can cope with them
Thx for the help and the welcome LouLong and pdescobar....
The units concerned were more flavor units than UU's... sorry the description wasnt the best....I had thought the problem was in the scenario properties.... but (blush)... I may have not enabled
"civ- specific abilitys" on the start...
Im making a PTW industrial start scenario....but have found all
UU's are available 2 all civs... can anyone tell what the cause of this is and possibly how 2 enable/disable....cheers:beer:
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