Recent content by Proto_Noob

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    Custom Improvement Not Working With Latest Version, Improvement_TechYieldChanges problem

    Thanks so much. That did the trick. It's weird as I didn't need to do that before, but you are absolutely right. Any idea why that might be?
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    Custom Improvement Not Working With Latest Version, Improvement_TechYieldChanges problem

    Hey all, I have a Custom Civ with a Custom Improvement (Works a lot like the Kasbah). Anyways, this mod was written like a year or two ago and worked fine with Vox Populi then. Only thing is I just updated (for the first time since then) to the latest (3.8.2) today. Everything about the civ...
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    Is Civ 5 dead? and other questions....

    Couldn't agree more with you CJKane (and you said it better than I even have). Been here a while, and while I have cobbled together some basic understanding (can mod the XML, SQL, and very basic lua, as well as do very basic trouble shooting when a mod created by modbuddy won't work) I agree...
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    [MOD] +1 Happiness per city Leader trait

    Hey, I have a custom civ (that I made) that I have been playing for a while, but would like to change up the flavor a little bit. Used to do a bit of modding but now I am a little rusty and need some help. The civ is for vox populi and I would like the leader trait to grant +1 happiness per...
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    How does VP decide what units get constripted?

    I am taking the 'Honor' policy and it is correctly giving me units for cities that reach 10 population. My question is "how does it decide what units to give you?" I am able to build musketmen and would prefer them, but out of the 30 cities I have 29 of them producing tercio and only one...
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    [BNW] Unit Production Cost

    Thanks. I'll go over to the VP boards.
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    [BNW] Unit Production Cost

    @LeeS I found your code for adding a policy at the start of a game here. local iAbilityEffectDummy = GameInfoTypes.POLICY_BE_FRUITFUL_AND_MULTIPLY local iRequiredCivilization = GameInfoTypes.CIVILIZATION_ATLANTIS function AddPolicyOnInit() for playerID = 0, GameDefines.MAX_MAJOR_CIVS - 1 do...
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    [BNW] Free Promotion through traits

    So, I tried running it again with no changes to the code and it is working. I think I might not have cleared the lua log like I thought I had and I was looking at an old log. I got it working again, but not exactly sure how. Thanks for all your help. If I find out what happened I will post...
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    [BNW] Free Promotion through traits

    @jarcast2 Sooooo.... Have a question about an error I am suddenly getting from this code. So, when I first applied this code to my mod, it worked... sort of. It was giving the promotion to everybody, but it was a step in the right direction. While working on a solution to that, it stopped...
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    [BNW] Unit Production Cost

    Of course it does. Thanks. I guess I could switch gears and try it another way. Since you cannot reduce the cost of civilian units through a civ's trait, the only way I can think of of giving a civ cheaper settlers is to create a mock policy and grant it for free at the beginning of the game...
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    [BNW] Unit Production Cost

    Sorry, didn't expect such a fast reply. I edited my original question, but here is the jist. Where is the production cost of settlers set/determined? It doesn't seem to be in the same place as all the other units.
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    [BNW] Unit Production Cost

    This might be kind of a stupid question, but I am having troubles finding something that seems pretty basic to me. Where the hell do we find/edit how much units cost in production? Can't find it anywhere! I want to make a unique unit cheap to build as one of its strengths. Thanks. EDIT...
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    [BNW] Free Promotion through traits

    @jarcast2 . Works like a charm. Thank you so much.
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    [BNW] Free Promotion through traits

    Thanks for the confirmation Lee S. I would have likely banged my head against that wall for a while thinking I was just forgetting a close bracket in my code somewhere. So, any suggestions on how to get civilian units free promotions through traits?
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    Requested Mods

    I just started a thread asking something very similar to this. An answer to this would answer my thread as well.
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