Recent content by psparky

  1. psparky

    Enhanced User Interface

    I think in this cas I think in this case VP refers to Victory Progress. Also, from the description of Eiffel I think this is Vanilla. Not sure why its not working though.
  2. psparky

    Enhanced User Interface

    Check the installation guide - I believe you need to copy a bunch of XML files to that Text folder you mentioned.
  3. psparky

    Change VP Options

    As you say, quick question, so would be better asked in the Quick Question thread :) The AI's do indeed evaluate beliefs according to their values, so they should choose the ones you nerfed much less often. To answer your previous question, I don't believe you can disable pantheons from...
  4. psparky

    Improved TechTree Screen for VP/EUI

    Yes, was integrated in V3.2
  5. psparky

    [Vote] (2-17) Proposal: Dojo's promotion also applying to naval melee units.

    No, GG/GA points are not affected by boosts to XP
  6. psparky

    [Vote] (2-12) Proposal: Change How the Number of Religions in a Game is Determined

    There are various suggestions to change the way the % followers needed to reform is calculated being discussed on Discord/Balance. They probably won't be part of this proposal though. In order to retain the current relationship between the number of religions and the % followers needed to...
  7. psparky

    [Vote] (2-12) Proposal: Change How the Number of Religions in a Game is Determined

    We have discussed this on discord. Basically I agree that probably most people don't know about the current way of setting values in xml/sql so the loss of flexibility isn't a big deal. However I'm still concerned that reformation is going to get wonky. Will resume tomorrow.
  8. psparky

    [Vote] (2-12) Proposal: Change How the Number of Religions in a Game is Determined

    @Recursive I think this proposal needs further refinement and currently should be vetoed. As it stands, it achieves nothing whilst messing up reformation and losing existing flexibility. It fails to address the related database value ReformationPercentRequired which depends on the number of...
  9. psparky

    Improved TechTree Screen for VP/EUI

    Updated original post with information on Additional Features and Options. The option to show the number of met civs who have discovered each tech puts a big red number on the tech icon. You can always work this out from the tech cost, and since I was spending time doing so, I decided to simply...
  10. psparky

    Improved TechTree Screen for VP/EUI

    EDIT: From VP version 3.2, this mod is included in VP. Left here in case people want to use it with an older version. Allows up to 10 icons to be shown for each tech. Requires EUI 1.28g, as included with VP. Important Note: For many years, there have been reports of crashes when opening the...
  11. psparky

    New Version - 3.0.4 (November 29, 2022)

    No, in the very old version that I still sometimes play, the 45 limit does scale with gamespeed. So it was changed at some point, either deliberately or accidentally. At slower speeds you need more XP per promotion right, in which case it should scale I think.
  12. psparky

    Improved TechTree Screen for VP/EUI 1.0

    Update to the TechTree screen. For Technologies with more than 5 icons, expands the box to show up to 10.
  13. psparky

    (2-VT) Better overview of resource prices

    It might not be as easy as you think. I tried to do something similar a few years ago but there is (or was) some sort of caching of valuations that prevented it. IIRC, items that the current (or last) civ you talked to didn't want were zero value for everyone. Of course, that might all have...
  14. psparky

    [Vote] (2-12) Proposal: Change How the Number of Religions in a Game is Determined

    As far as I know, there is no custom mod option nor default calculation - the value is taken directly from the Worlds table in the database.
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