Recent content by Putmalk

  1. Putmalk

    Unit Flags

    And the unit flags are pretty straightforward, just take that 128x128 image and scale it to 32x32 plane. Use the same technique of locking the alpha channel to color it white.
  2. Putmalk

    Unit Flags

    In terms of actually making them in GIMP, it should be straight-forward, here's an example to set you on the right way of how I set it up: What really helps to easily update the colors is to check the "Lock alpha channel" option (in the bottom-right above the layers). That way, you can just...
  3. Putmalk

    Unit Flags

    Hi! I might be able to help. If you need anything more than what I've posted here, please post a follow-up question and I'll provide more examples of getting this working. To update the strategic view, make sure in your mod you check "Reload Strategic View" system, and your art definition file...
  4. Putmalk

    Civ5 Ancient Unit Pack 02 : Greece

    For use for future modders, here is an icon that you can use. I guess it's inspired by the Greek horseman units, but I see they're actually holding a spear instead of a sword. Oh well! Can always make a new one if needed.
  5. Putmalk

    Hebrew Unit Pack

    if anyone wants to use this icon for a future slinger mod, here ya go
  6. Putmalk

    [New Feature] Putmalk's Sengoku: Sword of the Shogun Scenario for Vox Populi

    There is a .zip file in the Releases folder. Extract the .modinfo's contained into your ~\Documents\My Games\Sid Meier's Civilization 5\MODS folder and load up Civ 5 and activate the two mods. The mod will tell you instructions on how to activate it (dependent on Community Patch, Vox Populi, and...
  7. Putmalk

    [New Feature] Putmalk's Sengoku: Sword of the Shogun Scenario for Vox Populi

    CURRENT VERSION: v0.1 (BETA) DOWNLOAD HERE Github Repository (REPORT ISSUES HERE) Putmalk's Sengoku: Sword of Shogun Step into the heart of a tumultuous era in Japanese history in an immersive scenario that transports you to Feudal Japan. Become a fearless daimyo, a powerful feudal lord, and...
  8. Putmalk

    (5-79a) Keep Tech Trading Enabled By Default, But Limit Tech Trading Opportunities

    I like to have flexibility so that this can easily be changed in the future, hence why I suggested adding the flag. That way if it needs to be rebalanced it's a simple XML / SQL update as opposed to digging into the DLL. This will also prevent potential crashes / bugs for modmods (like I like...
  9. Putmalk

    Sponsorship Registration

    Putmalk Database Changes: Yes Artwork Changes: Yes (but don't expect the highest of quality) UI Changes: Yes DLL Changes: Yes Complex Proposals: Yes (SQL/XML) Closed Sponsor
  10. Putmalk

    (5-79a) Keep Tech Trading Enabled By Default, But Limit Tech Trading Opportunities

    Sponsored. Implementation plan: 1. Create a new game option called "Unlimited Tech Trading" (default: disabled) 2. If game option "Unlimited Tech Trading" option is disabled: a. Tech trading is not possible by default. b. Tech trading is enabled if any of the following conditions are true...
  11. Putmalk

    modding years per turn?

    Modding is pretty much software development so if you don't have a passion for it, that's fine. I have a limited knowledge of Civ VI modding so unfortunately I cannot be much help there. You are welcome to poke around those forums there and see what it has to offer. I personally enjoy Civ V...
  12. Putmalk

    modding years per turn?

    Civ 5's schema is different than Civ 4's, it seems like Civ 5's is more limited. You can go to C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\Gameplay\XML\GameInfo\CIV5GameSpeeds.xml to see more info. If you want to see the schema / db after any...
  13. Putmalk

    modding years per turn?

    I don't think it's that complicated. All of the scenarios do this. You'll want to make changes to GameSpeed_Turns table. Here's an example: <GameData> <GameSpeed_Turns> <Delete GameSpeedType="GAMESPEED_QUICK"/> <Row> <GameSpeedType>GAMESPEED_QUICK</GameSpeedType>...
  14. Putmalk

    Unit Request Thread

    Requesting the following units, if anyone is able to do so, maybe in the future I'll try to import them myself but don't have time for it right now: The Japanese Musketman from here: https://forums.civfanatics.com/resources/new-japaneses-units.12856/ Japanese warship, bune, atakebune, but I...
  15. Putmalk

    Sengoku Jidai (Feudal Japan) Icons (assorted)

    Uesugi Kenshin Mori Motonari Hojo (from Civ 6) Date Masamune
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