Recent content by Question

  1. Q

    How to get the Civ VI SDK/Modding toolkit if you have the Epic Games version of Civ VI?

    I have Civ VI on Epic Games, but there doesnt appear to be a way to download the SDK/Modding toolkit from Epic Games. I know you can get it from Steam, but Steam refuses to let you download it unless you have the steam version of Civ VI (as far as i can tell anyway). Is there a way to download...
  2. Q

    [GS] Looking for help playing Gathering Storm

    As I explained, i cant produce much because my cities take forever to make a single unit...
  3. Q

    [GS] Modding gamespeeds.xml

    Im trying to increase civic cost while keeping everything else the same, unfortunately gamespeeds.xml only has a single costmultiplier for everything. Is there an easier way to do this other than manually editing the cost of every single civic in the game?
  4. Q

    [GS] Looking for help playing Gathering Storm

    When i played rise and fall it was pretty easy and i had no trouble at all, so i dont understand why im having trouble in GS. I suspect some of the gameplay changes like making amenities have no effect till you hit the +3 threshold are partly to blame. My main issue is that on standard speed...
  5. Q

    [R&F] Relationship between appeal and tourism

    Yea but once they start losing cities, those domestic tourists arent domestic anymore... Its like, OK, lets say you are american and you are visitng washington. Washington gets taken over by aliens or whatever. Since washington isnt part of america anymore, you arent a domestic tourist, you are...
  6. Q

    [R&F] Persian immortals seem very weak/buggy...

    Its not "free damage" unless the immortals cant get into melee range. Ive done the immortal vs horseman match up before, the immortals lose hard, they cannot kill the horsemen at range and they die in melee. And the immortals cost more.
  7. Q

    [R&F] Persian immortals seem very weak/buggy...

    The problem is partly the tech gap. Archers in the classical era have to go up against 36 strength swordsmen and horsemen. 25 strength vs 36 loses, especially since immortals dont get promotions that affect cavalry. They are hard countered by normal swordsmen who can tank their ranged attacks...
  8. Q

    District Discount Mechanism

    Can you upload the spreadsheet please? Also im still confused as to what the point of the district discount is. Its not referened ingame. Whats the aim of it?
  9. Q

    [R&F] Cant seem to make Encampments give production

    DISTRICT_ENCAMPMENT LOC_DISTRICT_ENCAMPMENT_NAME TECH_BRONZE_WORKING 0 LOC_DISTRICT_ENCAMPMENT_DESCRIPTION 54 1 1 1 0 0 0 1 0 100 1 0 NO_PLUNDER 0 0 DOMAIN_LAND COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH 20 -1 0 0 1 0 1 0 -1...
  10. Q

    [R&F] Why is my SQL not working?!

    Its retrieving data just fine. DISTRICT_ENCAMPMENT LOC_DISTRICT_ENCAMPMENT_NAME TECH_BRONZE_WORKING 0 LOC_DISTRICT_ENCAMPMENT_DESCRIPTION 54 1 1 1 0 0 0 1 0 100 1 0 NO_PLUNDER 0 0 DOMAIN_LAND COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH 20 -1...
  11. Q

    [R&F] Does anyone have a full SQL guide?

    Thanks, just tried it again, unfortunately the change does not appear to affect saved games properly...the base cost changes but not the actual cost...
  12. Q

    [R&F] Does anyone have a full SQL guide?

    @isau : I did this : UPDATE Units SET Cost = Cost*1.5; WHERE UnitType NOT IN ("UNIT_SETTLER", "UNIT_TRADER", 'UNIT_BUILDER', 'UNIT_SCOUT') ; But it doesn't appear to work and database.log shows : [1281787.095] [Gameplay] ERROR: near "WHERE": syntax error
  13. Q

    [R&F] Does anyone have a full SQL guide?

    The one here is very bare bones : http://modiki.civfanatics.com/index.php?title=XML-SQL_Cheat_Sheet_(Civ5)#Updating_rows For example, lets say i want to increase the cost of all units by 50% EXCEPT for settlers, builders and traders. How do i do that? I can probably do this : UPDATE Units...
  14. Q

    +12 combat bonus?

    Case 2, the spy/printing cancels each other out, leaving you wth the trading post bonus.
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