Recent content by Ralgar

  1. R

    Artificial Unintelligence

    How can I use this mod in multiplayer for the AI? Someone has a step-by-step how to activate that option in the menue?
  2. R

    New Version - January 19th - CP 66.14, CBP 13.5

    I don't know if anyone already looked into it, but I just noticed the same thing (current game is with the first Megapack version). Looked up what a autoexploring knight was doing (because very little was explored) and it seemed stuck embarked in the arctic.
  3. R

    City State Diplomacy Mod (Updated)

    Ah! Thanks. And now I see the same question answered last months on the last page of the install thread.
  4. R

    City State Diplomacy Mod (Updated)

    Thanks for the answer. But it doesn't work for me. I included a savegame if that helps. Neither by tooltip nor the real decay per turn I see a difference between city states with trade routes or without. Maybe it is because I play only with the Community Patch, but not together with the...
  5. R

    City State Diplomacy Mod (Updated)

    Just tried out the Mod. But the social policy "Cultural Diplomacy" (Kulturelle Diplomatie) doesn't seem to work for me? It claims it gives +1 relation with city states you have a trade route with, but I see no effect. Relationship is ticking down with every city state to the resting point.
  6. R

    Give me your best AI quirks, oddities and 'unique' decisions!

    The AI only attacks cities in a turn if they can knock down 25% of its hit points, so they can be conquered in 4 turns max. (Defined in CvTacticalAI.cpp the function "PlotDamageCityMoves()") If that is not possible, the AI will try to reposition their units.
  7. R

    Theoretical question: Is it possible to negate global unhappiness completely?

    I searched but I didn't find anything definite on it. The happiness-system is divided in a global and local component. Cities produce 3 global unhappiness and 1 unhappiness per population point. If a city produces happiness this is capped up to the population value. My question: There are...
  8. R

    Bug Reports - Post Here!

    Crash To Desktop in the latest version v57.1. No other mods. In the attached savegame when I end the turn I see a message that someone adopted an ideology and then it crashes.
  9. R

    Bug Reports - Post Here!

    Ah, right, thanks!
  10. R

    Smart AI mod released!! Discussion on the mod

    I tried in the last two weeks the Community Patch, but it is a bit frustrating as I could not finish one proper game. New versions are not save game compatible and every version had some game breaking bug, like a religion not working or crashes to desktop. It is buggy. On the positive side it is...
  11. R

    Bug Reports - Post Here!

    Speaking of v56.1.... Maybe it is already fixed in newer versions, but just in case: I have a crash to desktop when choosing my first ideology, putting the two free social policies into it and ending my turn. It crashes after the AI movements when the new turn should begin. Here is the dump:
  12. R

    Bug Reports - Post Here!

    I have the same issue in a CP 56.1 game. Claiming there is not enough gold for research agreement when we both are rich.
  13. R

    Bug Reports - Post Here!

    Ah, thanks for the explanation and good to know it is intended behaviour. I would have expected such changes would have been part of the balance patch (which I play without).
  14. R

    Bug Reports - Post Here!

    v56.1 and whoward69 Smart-AI (no CBP): Mutliple city states randomly hate me! The negative diplomacy (around -16) is counting correctly up to zero with every turn, but then jumps down again. It is early exploration phase in the game and almost like diplo hits for trespassing by AI scout units...
  15. R

    Bug Reports - Post Here!

    Cool. I will then wait for the new version.
Top Bottom