While I'm not quite fully sold on Myers-Briggs, I apparently rate as an INFP.
Which may help explain why I've put more hours into Civ 6 than the rest of the games mentioned there combined.
It's an odd thing about the last two civ games in general; they've been vacillating between stereotypical treatments of civs and more respectful treatments of other civs. The latter's more likely to happen when representatives of said civ are likely to cause outcry, so I guess Firaxis feels that...
674: You think all the best universities in the world are surrounded by mountains on at least four sides, or are Koreans on a hill.
675: You think that Philip II of Spain was a hammy monarch straight out of a telenovela instead of a pale, pasty nerd.
It's a bit extreme, but I've made it so that districts and buildings can't earn GPPs (save for Wonders and beliefs like Divine Spark) and Specialists/Projects/Policy Cards are the only reliable way to earn GPPs in my mod.
My biggest pet peeve in Civ, unit-wise anyway, is that musketmen always become available before cannons, when in real life, bombards existed for a century and a half (in Europe, and even longer in the East) before the musket became a commonplace weapon.
One of Gathering Storm's new mechanics is the Power mechanic, wherein a Power Plant grants Power to each city within its radius. Powered buildings have their yields increased (e.g. a Research Lab grants 3 Science when unpowered, but 8 (!) Science when powered).
Aside from that, Power ties into...
Simultaneum, Free Market, Rationalism do that (partially). They boost Faith, Gold, and Science building output by 50% if the adjacency is 3 or above, and another 50% if the city is size 10 or above.
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