I think people are underrating the utility of railroads when on the offense. Engineers can build railroads inside enemy empires, which your units can immediately put to use. You can have 3-5 MEs leapfrog over each other to slam out railroads very quickly, effectively doubling or tripling your...
In most of my games I get to a point where most of my cities have -1 to -3 amenities in them. Most of this comes from population growth and the weird way luxuries work. In most games I just let my cities chill in this state until Professional Sports comes around. Should I be doing more to...
I wish this were the case. In my games I've found the opposite. Walls are quite easy to rush, heck, you can go from the start of the game to Renaissance walls in just 8 techs if you beelined to it. The AI will never do this and the player really shouldn't, but the example serves to show how...
In my last few domination games, something I've noticed is how the balance between offense and defense changes over time.
Up to the medieval era, offense seems relatively balanced with defense. Early rushes can capture towns fairly easily, but are stopped dead in their tracks by ancient walls...
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