Recent content by rheinig

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    Announcement: DLL enables far easier modularization

    D*, earlier reply lost - pease tolerate crypticness. Just started looking into it. Seems like a reason to be pissed (at myself, though reinventing the wheel is loads of phun) - I thought WoC was just another 100M+ Mod and never checked into it. Maybe I should diff the stuff and process a list...
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    Announcement: (not-yet-WoC) Modular Python Manager

    OK, I've stalled this long enough. Here's my Fully Modular Python Manager. Note this is not WoC or a part of it - I had no idea WoC existed when I developed this. The design goal was to allow keeping game object properties defined through XML and those implemented in Python in the same...
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    Announcement: DLL enables far easier modularization

    Hi all, First of all, the DLL I'm presenting here is not WoC or a part of it, it is an alternate approach I came up with not knowing about WoC, here for the WoC team's inspection and/or inspiration. This text is an updated copy of an earlier post in the Plug & pray forum. Thanks to tucoow I...
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    Announcement: DLL enables far easier modularization

    All right. I admit to having neglected reading all forums and posts here before acting :rolleyes:. I guess *moving* a thread is reserved to moderators, so I'll re-post in that WoC forum. Note the repost will contain a fresh version (I've finally found out why modularizing random events breaks)...
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    **add Your New Audio Entries Here!**

    I'd plead to include the NextWar Mod's entries as well. If you do, consider deviating from your rules and insert them right after *_TUTORIAL_COMPLETE_0 - so a diff with the original BTS files is easier. Audio2DScripts.xml: <Script2DSound>...
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    Plug & Play for dummies

    You could turn on logging :) The standard XML log at least provides the names of the files which were loaded. Shameless plug: my CvGameCoreDll (also in this forum) has a verbose mode for xml.log, which is activated by a GlobalDefine, it tells you exactly which InfoTypes it's loading from...
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    Desert Solar Panels (Cottage) Improvement

    FWIW, just skimming the XML I stumbled upon: <ImprovementPillage>IMPROVEMENT_VILLAGE</ImprovementPillage>
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    Announcement: DLL enables far easier modularization

    Hi there. Yes, you don't know me, and yes, this is practically my first post, but trust me - this is the result of some expertise. I have played around with modular XML for a while without publishing anything to the world. Recently, after letting the game rest for two years, I revisited it...
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    Bottle neck for plugging around = ArtDefine ?

    >Any suggestion? Yup. Feasible by modifying CvGameCoreDLL.DLL. I'd "define" that any art path in a modular xml that begins with "./" is modified in the xml loader to the "full" relative path as required by the game. However, I seem to remember there is no single routine these string and only...
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    No Espionage glitch

    ".if that is even possible?" It is, though AFAIK through python only. Add a callback to the eventtrigger, add the funtion on CvRandomEventInterface.py, and have it return False if the no espionage option is on. There are samples of exactly this test already in there if I remember correctly. Of...
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    Welcome New Members

    Well, since the forum asks so nicely for a first post here... I've registered mainly because I have some development to share. Ever since I've discovered "Dr Elmer Jiggle"'s Event Manager I've felt that there must be a better answer. I now have my cIV BTS running a mod that is practically...
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