Recent content by Ric Flair

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    What's your favourite civ?

    Thanks to the advent and refinements over the past few months of the Scout Gambit, I'll take Russia any day. You just can't beat about 15 scouts,built ultra fast, leading to Philosophy discovery, switch to Monarchy and entry into Middle Ages before 2200 BC (in one case, 2630 BC). Soon...
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    Expansionist Opening Strategy: The Scout Gambit

    Howdy all, I have posed a .sav from my most recent attempt at the swarm of scouts; I stopped a bit "prematurely" with only 15 or so scouts. Most of the recent attempts have seen over 20. Two turns ago I noticed a swarm of about eight Portuguese warriors outside one of...
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    Expansionist Opening Strategy: The Scout Gambit

    You better believe it, Theov. Indeed, when you have scads of scouts in existence, the best way to use them is to get them to "the next frontier." I have read and studied all of the civ reviews in depth; the collected work, intellect and effort of the civfanatics community over the years has been...
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    Expansionist Opening Strategy: The Scout Gambit

    Actually, I found very little overlap in scout paths, excepting those cases where there was only one plain/grassland route to get through a maze of forest or jungle squares. In fact, in my game with Russia, I stopped at 24(!) scouts in 2670 BC; they were still proving useful (i.e. uncovering...
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    Expansionist Opening Strategy: The Scout Gambit

    Howdy all, For the past few weeks, I have been playing each civ in successive order, with random opponents on my usual world type (Demigod, Continents, old warm and huge, corruption fixed, max # of civilizations). In one game, I was "stuck" with the Portuguese so I had...
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    Two science leaders at same time

    Hello, I am currently playing a game as the Persians (for the first time) where I discovered Philosophy (thereby receiving a Science leader) and then after picking Monarchy, received another Science leader within the same turn. How common an occurrence is this?
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    Missing Civ Reviews

    Zardnar, I would definitely appreciate completion of the Civ3 civ specific guides.
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    A Tale of Two Capitals

    Hi folks, I was recently playing a game on Deity. My Canadian civilization was wiping out two rivals in a three pronged invasion. The Aztecs were especially tenacious, going through about thirteen capitals before I was finally able to take their capital sans relocation. The...
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    Barbarian Civs

    I was playing CivII on Emperor level as the French. While taking out the Russians, some "raging horde" barbs popped up in the area. So, I decided to have a little fun by knocking out the Russian military and letting those nice little barbs take over the nice cities. The "Barbarian...
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    Record for City Growth?

    In a Civ TOT game I had a 1 city (Godiva) in 1945. In 1946 I turned around and it had a population of 33 without benefit of food caravans or trade caravans, etc. A nearby city (Orlando) had a population of 13 and was growing nicely in 1945 and in 1946 it has a population of 46 with NO...
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    Caravan gold limit

    In a Civ:TOT game in 1944 I went from 160 or so future techs to 205 in one turn. In 1945 I turned my science to 0 as I wanted to max my score before getting to 255 future tech. The only problem is that now whenever I send a caravan anywhere, no matter how valuable the cargo, I can only get...
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    Record for Science Development

    While playing CivII: Test of Time I was well into the future techs in 1944 (Future Tech 165 or so) and after "End Turn" in 1944 I discovered THIRTY-NINE Future Techs before 1945 Unit move phase began! In previous turns I was discovering about 2 techs per turn. In this game I am basically...
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