Just one idea of how this happened: TT
.. the sole responsable of such absurd anomalies, the killer of realism.. obstructor for the need to develop proper economies.
LEMD, ASAP BAT 4.1. It remains practically identical in gameplay and adds every feature cited above (except the HoF package), exceptionally better&diverse graphics, and the better AI mod, no less.
By the way, I found bliss the day I stepped into 'No tech Trading'
Jeje, it was indeed heroic, a nice acknowledgment to its hard audience..
Well, it indeed created a cult based on the newly allowed BLOOD into GOLD strategy!
Had to lay my hands on in a couple of hiperexpansive games into the ancient era.
I recall the excess production of finishing whatever is there loaded in the build queue + this same build altogether again, goes into gold in the proportion of 1h==1g. This is why it functions best with cheap builds and big chunks of production at a time.
Say you have a warrior (10h cost) with...
Well, It actually worked guys!!! Upon your reasurance I stubbornly went again through the Bug menu window and into the "unit naming" flap found an option which openly specified a file "adv unit naming.ini" and folder within the BAT MOD that makes the trick. I found out every unit has a specific...
For a long tome I've been wanting to massively name a specific type of unit. Say make every horseman, already in the game and/or newly built, take any other name of my choosing.. "mongol mangudai" for instance.
I am pretty sure this is not feasible in vanilla BTS, and have searched thoroughly...
I would go with a peacefull approach! If you cannot invade and your economy is strong, try and go for a space race against the Russians, win space, it can become a thrilling and impactfull game for you.
As suggested above, there are many ways you can limit your rivals not to become so...
Good job! There is another to the right behind those mountains. Might the tribal villages be over a flat grassland or do they indeed go within the jungle feature itself?
I would presume the later.
EDIT: nope the one at the right is within a forest.
TRUE TRUE TRUE!! This is why there always has been fuzzy agreement on the best traits, they are truly dependant on play style. I would add game speed also inteferes profoundly in the matter; Slower speeds (specially marathon which exacerbates units) find AGG & PRO on par traits for instance...
Mmnnm, I can sympathise with bulbing getting less value for the tech you eventually decide to share/trade with TT off, as you won't be getting double or triple economic value fot them. On the other hand, as no one can trade tech either, any bulb which was well chosen (this means significantly...
Yes, being the production bonnus from granaries and libraries equal is what determines EXP as the better trait in this respect, as the +100% food from the granary is insurmountable. Take this excercise if you would: load any previous game where you have access to demographics of all civs (the...
I'll be repeating myself for sure: the granary gives you the best multiplier in a common building (almoust 100% food for every new population point), for the most important yield/resource in the game.. food. Any trait which rises even more that bar should be taken seriously.
Granary is probably...
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