Recent content by richardsvensson

  1. richardsvensson

    Chapter 2: Dynamic modifiers, effects, collections and arguments

    Thanks a lot for the two chapters on Modifiers! Really useful. I've managed to change the Gold Yield for Shrines to 1 and Temples to 2 by using modifiers. However, I'm struggling with giving the bonus only once a civic (Reformed Church) is discovered. I can't figure out how to solve it. My...
  2. richardsvensson

    Firebug's Civilizations and Leaders

    Really nice! Looking forward to the Swedish civ. :)
  3. richardsvensson

    My first mod - The Kingdom of Sweden

    A short update: I'm slowly making some progress on the Swedish civilization. However, I've decided to replace the Neutrality trait with a Nobel Prize trait. The reason is that a Neutrality trait is difficult to combine with Gustav II Adolf, and having a bonus for staying out of war when playing...
  4. richardsvensson

    What order should I make things for a custom civ

    I'm definitely not the right person to answer your questions, but I just have to suggest this answer by LeeS in another thread (in case you haven't seen it yet) describing the relationship between XML, SQL, LUA: SQL and/or XML and/or LUA ?
  5. richardsvensson

    SQL and/or XML and/or LUA ?

    Ok. Thanks to you I'm making some progress here. :) The mod now consists of the .modinfo file as well as one .sql (with some data changes) and one .xml with the text information. At the moment I have only one problem (hopefully easy to fix though). The created civilization don't show up in...
  6. richardsvensson

    SQL and/or XML and/or LUA ?

    ....and a follow up question: I still have to create XML-files for the text (for example description of civ, description of building etc.)? Or can that be done by SQL script as well? I have looked around in the database but haven't found anywhere to store the text (only the reference to the...
  7. richardsvensson

    SQL and/or XML and/or LUA ?

    Thanks! This was exactly the kind of basic info I was looking for! Now I understand the different logics of XML/SQL on the one hand and LUA on the other hand. While XML/SQL change the starting conditions of the game, LUA changes the 'rules' of the game. So, it looks like I definitely should...
  8. richardsvensson

    SQL and/or XML and/or LUA ?

    Hello everyone, I'm just learning how to mod civ vi, (I haven't really been modding any previous versions of Civ) so I need a short introduction to the relationship between SQL, XML and LUA. I have been able to make a few changes to the game with SQL scripts, and some time ago I also made a...
  9. richardsvensson

    Tutorial: Modding with SQLLite Studio (PC)

    Thanks a lot for this great introduction to modding with SQL!! I have a problem though, and hopefully you can help me. I started making some changes, and everything was ok, but when I wanted to add a new Civilization, by adding a row to the Types table, I got the following error message: "no...
  10. richardsvensson

    My first mod - The Kingdom of Sweden

    Ok, I guessed so. :) The real modding have to wait then. I'll spend the time just trying a few things out, and perhaps doing some more reading on the leaders to make sure they get the most appropriate traits. Thank you! :)
  11. richardsvensson

    My first mod - The Kingdom of Sweden

    My plan with this mod, as you can see above, is to have three different leaders for one civilization. The leaders are all from different centuries and they have different benefits. Gustav I Vasa - 16th century - Economy Gustav II Adolf - 17th century - Military Gustav III - 18th century -...
  12. richardsvensson

    My first mod - The Kingdom of Sweden

    Kingdom of Sweden "Sweden's doctrine of neutrality is often traced back to the 19th century as the country has not been in a state of war since the end of the Swedish campaign against Norway in 1814. Throughout the 20th century, Swedish foreign policy was based on the principle of non-alignment...
  13. richardsvensson

    My first mod - The Kingdom of Sweden

    I'm about to start learning how to mod Civ VI, and as my first task I decided to create a new civilization; The Kingdom of Sweden. I will follow-up with information about my thoughts so far regarding the mod, but first something else. I'm not only new to modding, I'm also new too this forum...
  14. richardsvensson

    Not only UU/UB for new civ

    Great, can I have the link to the Civ IV mod and have a look? :)
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