Recent content by Rodwell

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    ALC Game #26: Willem van Oranje/Dutch

    Thank you for bringing back this series.
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    Question about the AI begging

    Choose one side. Cancel your deals with the other.
  3. R

    How do you kill an immortal SoD?!

    You had 30 units, that is far too few in the rifleman era. Tech slightly slower, build more units.
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    Workers

    The idea would be to start with a simple base algorithm and then expand on that. I don't see anything good coming from trying to mess with the current worker AI, as it is a complete mess. phungus420 explains it well above.
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    Uranium bug?

    Is there a bug in the latest version that takes away the players access to uranium? See attached save. Clearly I have a uranium mine and I am not trading it away.
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    Workers

    A simple algorithm will be better for the AI than anything complex: 1. Always improve special resources 2. Always mine hills (and chop away the forest from hills) 3. Always cottage grasslands 4. Always irrigate plains There, that alone should make the AI equal to one extra difficulty...
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    Tech-rushing to Alphabet for trading?

    The thing about Alphabet is not only the trades, it allows you to BUILD research, hence REX even more (almost without limit). Currency is even better for this purpose.
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    Game Length (Marathon or Epic?)

    Marathon is easier for warmongers. That includes the AI, try starting next to Shaka and Monetzuma...
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    ALC Game #25: Celts/Boudica, Take 2

    Sorry about the trojan. Absolutely love reading these, please keep them coming.
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    ALC Game #25: Celts/Boudica, Take 2

    Iron Working and a blocking city...
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    Too many gameplay articles

    Could we possibly have a subfolder to put them in? They are great, but it looks like 3 out of 4 posts now. It's getting hard to find the Strategy and Tips posts...
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    Version 0.60 Discussion Thread

    I'm really enjoying this version, had to go down a difficulty level.
  13. R

    Merging Better AI with BUG 3.5

    Could this be stickied?
  14. R

    Version 0.40 Discussion Thread

    Going to give this version a try now. Would be wonderful if worker AI could be looked at again (remove waste with continous rebuilding of improvements, stop cottages on hills, etc).
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