Recent content by Rogue52

  1. Rogue52

    [MoO] Help pls.: Master of Orion 2

    Hi Rocco, thanks, but if I read the description for this patch correctly (I did not read the complete article, just skimmed it...), it does work only for the DOS-version of MOO. I play the win95-version. So I better not try it... ;-) Kind regards rogue
  2. Rogue52

    [MoO] Help pls.: Master of Orion 2

    Hi everybody, hopefully some kind soul, who is also still interested in "old" games, can help me. After many, many years I started again a game of Master of Orion 2. So far I´m doing quite well. But now I ran into a problem: As a "special event" there is now a monster lurking in hyperspace...
  3. Rogue52

    How to prevent mindworms from "disengaging"?

    Hi vyeh, you got it! Battle occured within some fungus. BUT: I have already built the xenoempathy dome special project, which allows my units to treat fungus as roads as well. Therefore the elite infantry with a movement-rate of 2 should be able to "outrun" mindworms, shouldn`t they? On the...
  4. Rogue52

    How to prevent mindworms from "disengaging"?

    Hi folks, just recently I encountered a strange behavior from some mindworms: If attacked by an elite infantry unit they often "flee" from battle after receiving 50 % damage. That´s pretty annoying, because I want to get rid of this pest within the same turn. :mad: This "cowardice" doesn´t...
  5. Rogue52

    HELP pls.! (gameclock doesn´t progress)

    Hi there, something really, really strange happened to me: After ending a gameturn the mission year doesn`t progress! Right now I`m stuck in the year 2266. Although the base-production works properly: Turn after turn it´s still 2266! That´s bloody frustrating!!! :mad::mad::mad: The real...
  6. Rogue52

    Moving bases?

    Hi Gelion, unfortunately: no. This option doesn`t appear within the "right-click" drop down menu. :sad: But thanks for trying anyway. Kind regards
  7. Rogue52

    Alien artefacts

    dear vyeh, yes, this works perfect! Thanks again. And yes: those FAQs are also quite useful! Somehow they seem to have sliped my attention... :mischief: kind regards rogue
  8. Rogue52

    Alien artefacts

    Hi everybody, is there an easy way to check, which of my bases has already been connected with an alien artefact and which bases are still "unconnected"? :confused: Kind reagards rogue52
  9. Rogue52

    Moving bases?

    Hi vyeh, thanks, that sounds feasible - although it`s pretty hard on those innocent settlers, isn`t it? :mischief: And yes, it answers my questions - unless I come up with new ones... ;);););) So far: Thanks again a lot for your efforts! :bowdown: Kind regards rogue
  10. Rogue52

    Moving bases?

    Dear vyeh, thanks for the warm welcome! :) Unfortunately: no. Because I started my first game at level "Specialist". So, the base is not abandoned after finishing a colony-pod with only one citizen left... :sad: Any other ideas? Beside razing it to the ground, because even in a game I...
  11. Rogue52

    Moving bases?

    Hi everybody, just recently I stumbled over this pretty old but nevertheless remarkable well done game. :thumbsup: So far my first try in mastering it is quite successful :blush: , but some questions still remain. I`m about to exterminate Yang. :ar15: Unfortunately his bases (which I`ve...
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