Recent content by Rolaran

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    No love for the Cree?

    I think the automatic shared visibility is underrated actually. If you can get multiple alliances going, you quickly have a better view of the world than anyone else, and become very difficult to take by surprise. Your scouts can smoothly transition to "filling in the blanks" that other civs...
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    December Balance Beta - December 3rd (12/3)

    Did this patch (or a recent one) change the movement rules again? I've noticed that hill cities are costing 2 movement to enter, even with roads. If this is a bug I'll put something up on Github but I thought I'd check if this was just how they work now.
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    Quick Questions / Quick Answers

    Is there a way to have Manual Specialist Control be on by default, before building any buildings with specialist slots?
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    December Balance Beta - December 3rd (12/3)

    Do the new Lumber Mill/Logging Camp bonuses stack, or is it only for the first set of adjacencies? (In other words, if I surround a Mill with 6 other ones, does the middle one get +3 or +1?)
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    New Beta Version - October 10th (10/10)

    I don't know if this is everyone's experience or even optimal strategy-wise, but I have found that in VP Inquisitors work much better for keeping my own cities satisfied religion-wise.
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    New Version - May 20th (5/20)

    Do civs still get angry if you convert them away from their pantheon, or was that removed?
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    New Version - April 30th (4/30)

    As I recall, there was some similar weirdness a while back with Indonesia, with people reporting 4 to 5 cities in a row spawning Nutmeg. Don't know if it's related, but it sounds like it could be.
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    [R&F] Rise & Fall Christmas Giveaway Lottery

    Sure, I'll try my luck. Thanks for setting this up!
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    (Option Request) Bonus Resources visible from start of game?

    Found the file. All I need to do is change that 1 into a 0? Nice, thanks for the help. Is the XML thing something I need to worry about, or not in this case?
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    (Option Request) Bonus Resources visible from start of game?

    This is basically the only thing that I like better in the unmodded game, the ability to see stone, sheep, fish and so forth right at the beginning of the game. I'm kind of a perfectionist about city layout, and finding out that I could have grabbed three more bananas by founding my capital one...
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    New Version - August 23rd (8-23)

    Starting games in the Classical Era with this patch seems to crash the game. Has anyone else been encountering this? I started an Ancient Era game just fine, only setting I changed was the starting era.
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    New Beta Version - June 9th (6/9)

    Just installed the very newest version, getting some serious weirdness though. None of the Civs with unique buildings have them available, half the Civilopedia is blank (everything after the buildings tab, I don't know if that's useful in diagnosing the problem). EDIT: Double checked, the...
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    MODS compatible with Vox Populi (VP)

    Do mods that add Great Works play nice with this? I've been running Krazjen's Great Musicians (http://steamcommunity.com/sharedfiles/filedetails/?id=231104510), and it doesn't seem to have a problem running, but I haven't seen any of the music it adds come up in game.
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    Rivers missing on the map

    Have had this same glitch on every Inland Sea map I played. Some rivers are visible, some are not. It seems to be more reliable near the center of the map, maybe check if it's related to the rivers originating off the "edge" of the map? (Inland Sea being the only map type to usually have land...
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    Any word on preloading?

    Since I'm wagering on it being a pretty good-sized file, and I'd like to begin playing as soon as possible once it's out, has there been any indication whether it will be available for download beforehand?
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