Recent content by Ronnar

  1. Ronnar

    [MOD] The Authentic Colonization (TAC)

    It seems to be fixed and all download links in the first post should be working again. If that is not the case, please let us know.
  2. Ronnar

    [MOD] The Authentic Colonization (TAC)

    Thank you in the name of the TAC modding Team!
  3. Ronnar

    [MOD] The Authentic Colonization (TAC)

    While the CivFanatics download link is broken, you can download from the German CivForum Server: http://download.civforum.de/civ4col/TAC/INSTALL_TAC%202.03_final.exe with installer or http://download.civforum.de/civ4col/TAC/INSTALL_MANUELL_TAC%202.03_final.zip for Manual installation
  4. Ronnar

    [MOD] The Authentic Colonization (TAC)

    We will not release a patch for TAC, but this is a very easy change you can do with any text editor: - navigate to ...Documents\My Games\Sid Meier's Civilization IV Colonization\MODS\TAC 2.03_final\Assets\XML - open GlobalDefinesAlt.xml with a text Editor - Change the MIN_CITY_RANGE entry...
  5. Ronnar

    [MOD] The Authentic Colonization (TAC)

    Hi ClassicOdor, glad you like the TAC mod and had fun playing. Right now I have no clue why your game crashes, so a save game would really be helpful. I can't promise that we can find and/or fix the bug though.
  6. Ronnar

    [MOD] The Authentic Colonization (TAC)

    We had a server migration yesterday and our admin was working hard to get everything up and running again. All downloads from civforum.de including the downloads for TAC should now work again. Have fun playing TAC - although we are no longer actively updating the mod, we are still around...
  7. Ronnar

    [MOD] The Authentic Colonization (TAC)

    A loyal fan of our mod - feels good that someone is still playing it :)
  8. Ronnar

    [Modmod] TAC Klein-Venedig - Add-on pack for TAC 2.03_final

    Androrc left the following comment in the General TAC thread. I have copied it to this thread to keep discussion about Little Venice / Klein-Venedig in one thread.
  9. Ronnar

    [MOD] The Authentic Colonization (TAC)

    Glad you like playing TAC. We kept the number of additional features/buildings/units low on purpose as more is not always better. This was done on purpose. If I remember correctly, we had two main reasons: * In the timeframe of colonization, no processing of cocoa took place in the Americas...
  10. Ronnar

    [MOD] The Authentic Colonization (TAC)

    As a builder type player, I will leave your military/revolution questions to other players. Regarding question 4: I think most players have central manufacturing cities and transport raw materials (and food if necessary) to these cities. The advantagse are: You do not have to build all...
  11. Ronnar

    [MOD] The Authentic Colonization (TAC)

    Hi ck07, as the one who designed and programmed the quest, I can probably answer your question :D This quest is unique in that the victory condition is derived from an achievement (the only quest for which we use an achievement). If you are the first to fulfill the achievement to discover...
  12. Ronnar

    [MOD] The Authentic Colonization (TAC)

    :thanx: Thank you to both of you! Glad that you like the mod and that we could provide a few enjoyable hours/days of playing TAC. I hate to say it, but "final" really means final in this case. The TAC modding team has disbanded with this version and there will be no more updates from the TAC...
  13. Ronnar

    [MOD] The Authentic Colonization (TAC)

    :thanx: TAC is far from perfect, but the TAC team thought it would be a huge improvement over Vanilla. I am glad, that you and other players agree with this :D
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