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roofitavio's latest activity
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roofitavio
reacted to
Wessel V1's post
in the thread
I found art for capes (and some other nice terrains)
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"A designer knows he has achieved perfection. Not when there is nothing left to add, but when there is nothing left to take away." That...
Apr 19, 2024
R
roofitavio
reacted to
Logoncal's post
in the thread
I found art for capes (and some other nice terrains)
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Like
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Caveman 2 Cosmos has a volcano mechanic, but just like the entire mod, it's just not worth looking up because of how terribly...
Apr 19, 2024
R
roofitavio
reacted to
Logoncal's post
in the thread
Updated Plans for DoC 1.18
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I feel like you just basically said i have very high optimistic expectations. Which you wouldnt be wrong.
Apr 18, 2024
R
roofitavio
reacted to
Leoreth's post
in the thread
Updated Plans for DoC 1.18
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That's one way of reading that statement.
Apr 18, 2024
R
roofitavio
reacted to
Logoncal's post
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Updated Plans for DoC 1.18
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If thats so, that's quite soon.
Apr 18, 2024
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roofitavio
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AOS9001's post
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Updated Plans for DoC 1.18
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I think he means that, given the history of DOC's development cycles, 8+ more months of playtesting before 1.18 goes public is entirely...
Apr 18, 2024
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roofitavio
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Dracosolon's post
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Place to Compare Notes Among Players About Gameplay, Bugs, or Suggestion & Request Before Asking Leoreth
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Yes. It's not clear from the text but you need a slot from a potential building you could build, that is, you need the tech that unlocks...
Apr 15, 2024
R
roofitavio
replied to the thread
Place to Compare Notes Among Players About Gameplay, Bugs, or Suggestion & Request Before Asking Leoreth
.
How does Republic work in regards to its specialists? The text says "At least one slot for Artist, Scientist, Merchant, Statesman". I...
Apr 15, 2024
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