Recent content by rookie

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    Is Liberty 6 vs. Tradition 4 a push? 10 points of comparison

    I have been using the following approach, but you guys have made me wonder if I should just skip liberty altogether. I first build the monument for the culture and when the first policy is available I Adopt tradition for the culture +3. This gives my 6 culture per turn. 2nd I adopt Liberty...
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    What's the best social policy path for a cultural victory?

    I have been achieving quite a few cultural wins with 4 cities growing tall and a number of puppets. I am using the following social policies. Maybe I am missing something. I first build the monument for the culture and when the first policy is available I Adopt tradition for the culture +3...
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    Conquered cities and wonders

    In CIV 5 G&Ks, If I Annex a city, do I get the benefits of the wonders? Do you get the benefits if you puppet a city? Seems some of them are destroyed when capturing the city. Is this correct?
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    Fastest and safest path to 3 cities

    Update, I tried the tradition opener instead of the Liberty opener and got 4 cities quicker this way. One of the keys was not to build roads until I had enough money and all four cities set up. On normal difficulty, the AI does not have enough money to pay for luxuries so I just rushed them...
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    Fastest and safest path to 3 cities

    It seem to me, the best strategy to higher difficulties is getting 3 cities up as early as possible and then avoiding the AI rush that will eventually come. I will go for the forth city if possible but sometimes have to capture a weak city for that one. I am playing Gods and Kings normal...
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    Beginner help: economy on Prince

    I am having the same trouble very early in the game. I cant generate enough money to maintain the blgs and roads, Until the Market place is built. Maybe the key is holding off on the roads until you have currency. I tend to try and get 3 or 4 cities if possible early and then go for...
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    City tile limits questions

    Thanks all.
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    City tile limits questions

    Thank you, I kind of came to the same conclusion myself. I ended up with a city with 40 population and 215 production. This was the biggest city I have built so far. Had a cultural win with the Iroquoi. I think I may have underestimated the loghouse and forested tile combination. It...
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    City tile limits questions

    Hello, I have played this game non stop for two weeks now. I still have a few questions. It seems you can only work tiles up to 3 tiles form the city tile. Is this correct? The city culture allows the city limts to expand much further than this though. I recently placed a science...
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    Optimum City spacing

    I had this figured out for Civ3. What is the optimum city spacing for Civ4. Also, is it better to let your population go to 2 before making the first worker? I just played a game where I built a worker in the first 15 turns and then chop rushed a settler. What is the best build order...
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    Best Civ for warmonger approach?

    The only two games I have played were with Rome. That seemed to work for me also. I believe the UU of the Aztecs comes too early. It is tough to take a city with them.
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    Best Civ for warmonger approach?

    I am a long time Civ3 player and new to Civ4. What are the best Civs for warmongerring? I like to expand and conquer early and I like a UU that has real value early in the game. A mobile UU helps too. I should add I have the Warlords addon too. Thanks in advance
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    Conquests bug? AI units are parking next to capital.

    I figured out the problem. I have the victory points option enabled. They are trying to occupy the obelisk for extra points.
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    Conquests bug? AI units are parking next to capital.

    I have played a few games on Civ3 conquests now. The AI seems to want to park one or two units right next to my capitol every game now. This happens very early in the game. When I tell them to remove forces or declare war they declare war evry time. Is this a bug or an AI trait. The game is...
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    How to keep up with AI in Tech in 1.29?

    Tried a bug I found in another thread. I was researching Gunpowder, With research set to max without losing money it would have taken 15 turns to research it. I switched research rate to 100%, now losing -158 Gold per turn! It will now take 4 turns to complete. 1st turn lost one...
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