Recent content by Roto-Router

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    Theory crafting - Great People mechanics 'balance'

    For the GA culture bomb, what if you changed it so the "bomb" was set off in a friendly city, and eliminated all or part of the unhappiness generated by that city? It could also give some additional per-turn culture bonus if coupled with a museum (a lower bonus than a landmark would provide)...
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    How to continue a save game since the 28Apr 2K patch?

    I'm seeing the same thing. I also noticed that the Ship of the Line (English UU, correct?) shows up as an option in the city build queue; this playing as the Incas. Did the patch change some units around? I didn't see anything about that in the patch notes.
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    Interesting article about DX11 and Civ 5 at Anandtech

    I wonder if some of the stability problems could be due to reasons other than the GPU technology installed. I run an ATI DX11 card (Radeon 5670) and have never had problems with crashes. And this on a circa-2007 Core2 duo. If your cooling is inadequate, you don't update drivers regularly...
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    Preferred bonus(es) from ancient ruins?

    I like having the random element as well. Does anyone know if you get a certain result from a ruin (culture boost, for example), you are precluded from receiving the same result later in the game? I can't think of a time when I have received the same result (other than gold) twice.
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    Strange request from City-state

    I think the best approach would be to culture-bomb them with a great artist and steal the tile with the aluminum. The bonus for connecting aluminum wouldn't make up for the penalty for bombing them, but it would be fun.
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    What do you people want in the next patch regarding balance ?

    A lot more work on diplomacy is needed, and I would love it if the devs removed the diplo penalties for the AI that "thinks you are trying to win the game in the same manner as" them. Really, it just breaks immersion to be reminded explicitly that you are playing a game. Add diplomatic...
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    Beta & Bug Reports

    Thank'ye kindly, that fixed it.
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    Beta & Bug Reports

    I'm seeing the same thing; also tried clearing the cache. I first saw it with 5.8 this morning (was playing yesterday with 5.7 with no problems). Problem still exists in 6.0. I also had CivWillard, InfoAddict v10, Specialized Barbarian Units v2, Tree Growth v4 and City State Diplomacy Mod...
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    Help needed: Religions!

    Might want to check out the DUCKS mod; their approach is different from what you have here. There are also a few others out there which you could scrape for ideas.
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    Civilization 5 Game Of The Year Edition

    No offense intended! I have Chilean friends, all with that upside-down map of the Americas in their homes. I'm thinking the sequel to the GOTY edition will be the GUPPY edition, which contains all the DLC plus a dead fish.
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    Anyone Else think the narrator sounds like a drunk buffoon?

    David Sedaris! Though Palin will probably need the work by the time Civ 6 comes out; she's on her 14th minute of fame. But failing that...Shatner.
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    Which THALS???

    Latest one is 5.4; the last patch introduced some issues with the Mod Browser so that one is out of date. You can get the up to date one here. You have to put the file in your mods folder and then install it through the install function in the mods game menu. If you like his changes (I do)...
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    Civilization 5 Game Of The Year Edition

    "Affectionately designed"...is that the "wet sloppy kiss" Shafer supposedly gave us? Back off pal, unless you want to get punched... Seriously, this GOTY business is much ado about nothing. There are no rules for game marketing that say that development ends at the GOTY or "Gold" or...
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    Post Patch puppet nerf

    Having lower production in a puppet city can actually be to your advantage, since they won't build as many useless buildings (workshops, barracks etc.) that sit around eating up maintenance for no benefit.
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