Recent content by RS74

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    [SDK] Combat Engineers (New Promotions and Game Mechanics!)

    cool mod combat engineers are a great idea, also what files are involved in adding a promotion...i know thats a modding question but what the heck
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    [BtS] Merged Mod

    I am having a strange problem I downloaded the merged mod v.51 and the .fpk from Wolfshanze v2.68, I load the mod like any other but it seems no changes have been made all the units appear to be bts v3.13
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    Mod Component Requests Thread

    It would be nice if someone updated JImprovementCultureBorders by jeckel to BTS 3.13 JImprovementCultureBorders uses sdk and xml instead of python which was very slow. After all what is a fort without the ability to base aircraft there?
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    Is it possible to have civ 3 style armies?

    imagine a medieval army with a pikeman for fighting mounted units a maceman to destroy mele units and a knight to counter siege units. Great generals would be far more useful instead of adding 20 xp points. Each unit would bring something special. Its kind of annoying having a unit attached to a...
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    [BtS SDK] JImprovementCultureBorders

    would it be possible to combine this with the DCMRangedBombard mod? I don't understand why ranged bombardment was left out of civ IV i loved that in civ III
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    [BtS] JFortZoC: Forts Extending Borders

    Fabrysse thanks for the quick answer I will try it out.
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    [BtS] JFortZoC: Forts Extending Borders

    i don't know how to edit python, i would just like a fort with one square of culture under it so it can be used fully, if someone would tell me how to do this it would be appreciated.
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    Not sure why war is declared

    i was playing as Rome no wars were happening, also had open borders with Carthage then without warning war is declared except I supposedly started it? wouldn't i get notified if i had done something to cause war like attack a unit? Also if Carthage attacked me wouldn't it say Carthage declared war?
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    Naval Bases "kind of"

    my point to all this is that ive noticed alot of people want something like a military base, and something that allows you to heal ships without cities move in ground units, and be a base for aircraft is pretty close to something people have wanted.
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    Naval Bases "kind of"

    a specialized ship would be used to build the airfield in the water terrain, and land units could airlift onto the airfield then next turn move onto land like a port maybe someone could make graphics to replace the regular airfield graphics. dont know what to use instead but im sure someone could.
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    Naval Bases "kind of"

    Perhaps a better way to take advantage of airfields is by builing one in coast next to land moving a ship onto it and then airdroping is onto the land to heal this keeps movement more normal since the ship's operational range could be 1 and it could only do this at the beggining of a turn, also...
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    Naval Bases "kind of"

    This may have come up before but naval units can be rebased onto an airfield and CAN HEAL, so its like having a naval base. However ships then have messed up and unrealisitic movement abilities, i can only assume how the AI would use this probably to run away even faster.
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    how to upgrade units in amries

    please give me feedback on this post
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    how to upgrade units in amries

    my first post here, long time follower havent seen anyone figure out how to load and unload units in armies. Think ive got it figured out. Make armies upgradable to another army type a unit (i used medieval army, lack of creativity)with same shields and everything else expect prerequisite of...
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    upgrading units in armies

    Please let me know if helps you, and if someone else has figured out how to upgrade armies already.
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