Naval Bases "kind of"

RS74

Chieftain
Joined
Jun 30, 2007
Messages
16
This may have come up before but naval units can be rebased onto an airfield and CAN HEAL, so its like having a naval base. However ships then have messed up and unrealisitic movement abilities, i can only assume how the AI would use this probably to run away even faster.
 
Whats your point? :)

That this should have gone into the FUBAR thread. :D

-Oz

EDIT/P.S. Item added to FUBAR thread - Congratulations RS74, you found a FUBAR! :clap:

@Stormrage - This has interesting possibilities for better modelling of LTA. (Lighter Than Air - e.g., Zeppelins). Make Zepps naval units but they can heal inland.

-Oz
 
@Stormrage - This has interesting possibilities for better modelling of LTA. (Lighter Than Air - e.g., Zeppelins). Make Zepps naval units but they can heal inland.
Wouldn't this restrict their actual use (combat, etc.) to over water tiles? On the other hand, maybe they could then be of some use as a "transport" that could cross both land (airfield to airfield) and sea (normal movement)?
 
Wouldn't this restrict their actual use (combat, etc.) to over water tiles? On the other hand, maybe they could then be of some use as a "transport" that could cross both land (airfield to airfield) and sea (normal movement)?

I like your transport idea.

However, when I wrote about them rebasing, I wasn't thinking of WW1, but of "War Plan Orange", the planned for (as in stuff to keep on the shelf, just in case) Pacific War between the US and Japan in the 1930s. IIRC, aircraft can't be made to carry other aircraft. This hypothetical war would almost certainly have involved the Akron and Macon - Americian dirigibles each carrying a small contingent of aircraft - and their "historical" use would have been as scouts for the fleet, so for all intents and circumstances (and recalling that none of us can fully bend this fine game to our wills :mad: ) they're working as "ships" able to rebase inland would be perfect.

Best,

Oz
 
Would this work for torpedo bombers, as well?

I'm not certain what you mean :confused: I'm basically talking about how to approximate a flying aircraft carrier by making the transport "airplane" a boat.

-Oz
 
This was a setting I wanted to try for flying boats in SOE. But at present I hadn´t the time to test , if the AI flight boat is trapped on land, when it is rebased on an inland city or airfield (the same would be the cause with torpedo-bombers with this settings).
 
I'm basically talking about how to approximate a flying aircraft carrier by making the transport "airplane" a boat.

lol :crazyeye:
This was a setting I wanted to try for flying boats in SOE

does the AI even use this?

or is this something else which CAN be done but is comletely impractical playing against the machine?
 
Perhaps a better way to take advantage of airfields is by builing one in coast next to land moving a ship onto it and then airdroping is onto the land to heal this keeps movement more normal since the ship's operational range could be 1 and it could only do this at the beggining of a turn, also a string of a few airfileds could serve as a canal moving one space at a time. I realize ships on land is wierd and having an airfield built on coast terrain looks stupid, but i guess this is as close as we can get to having military bases and harbors without cities.
 
a specialized ship would be used to build the airfield in the water terrain, and land units could airlift onto the airfield then next turn move onto land like a port maybe someone could make graphics to replace the regular airfield graphics. dont know what to use instead but im sure someone could.
 
my point to all this is that ive noticed alot of people want something like a military base, and something that allows you to heal ships without cities move in ground units, and be a base for aircraft is pretty close to something people have wanted.
 
RS74, I think the more interesting point of your observation is, that ships heal on airfields (so I haven´t proofed this yet) - not the rebase function.

This can be interesting to be used as coaling-stations or international harbours, if the airfield is preplaced in the water. This only would work in scenarios with preplaced maps. The AI isn´t able to build sea-improvements.

How does the AI treat a captured airfield in the sea ? Does it use this field and occuppy it, or does it mostly pillage such a sea-airfield?
 
Just to clarify, are you talking about airports - the city improvement, or airbases that engineers can build? Oops, just fully read the thread and realised you are talking about airbases. This is indeed an exciting discovery although perhaps it upsets game balance. Nevertheless I really like the application proposed by RS74 of using a string of airbases as a canal. I have often thought this should be an engineer function anyway (build canal that is).
 
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