Recent content by Rumbro

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    Paying as Greece

    That is when the country pays for defense buildings.
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    R.E.D. WWII: Concepts & Suggestions

    Playing Germany V.44 My game constantly freezes. I first it was a problem with retreating, but I am convinced it may be my computer. It didn't get bad until end of 1941 beginning of 1942. And just about anything triggers a freeze. Retreating infantry, arty attack. . . can someone recommend...
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    R.E.D. World War II development thread

    In the 1939 Europe scenario, there is a small typo for the Hungarian Tank Turan. It should be written Turán. I am not complaining, thanks for the wicked mod.
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    R.E.D. World War II development thread

    I have been playing the beta 4 edition Europe 1939-45 as Germany. This mod is awesome! Thank you. I did notice that the Pnzr III upgradeto auf-j makes it have a strength of 60 while the Pnzr IV auf g is only at 62. I think the Pnzr III auf J should be less? maybe 54-56?
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    R.E.D. World War II development thread

    Hello Gedemon - Sorry I may have been wrong. After placing Italian units using IGE into Egypt, they seem to be attacking now. I am playing Europe 1939-1945 scenario beta 4. Sorry if I have cried wolf. On a side note, Romania, Bulgaria, Hungary have no starting units. Not sure about Finland.
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    R.E.D. World War II development thread

    I am playing Beta 4. It seems Italy is not at war with Egypt and therefore will not attack into British N.Afrika (it is surrounded by Egypt).
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    New Version

    Let's all thank Gedemon for this cool mod. Thank You!
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    R.E.D. WWII: Concepts & Suggestions

    I have another suggestion that should be incorporated. It regards the game play of fixed historical events on WWII Europe map. June 26th 1940 The U.S.S.R. should annex part of Romanian territory Bessarabia which on this map should just be the one Romanian city (and the area around it). This...
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    Bombing cities

    It is a feature.
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    R.E.D. WWII: Concepts & Suggestions

    @ Starwars9870 Units need to be adjacent to a city with the 'harbor' in it. When they are adjacent they can embark.
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    User's Manual (W.I.P.)

    I am curious about question one. . .please someone chime in here. Thank you:goodjob:
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    R.E.D. WWII: Concepts & Suggestions

    Thanks for the mod, I enjoy it tons! I have found when playing as Germany with IGE activated that even with heavy editing support for my enemies (factories, walls, bank in EVERY Russian city at turn two, and factories in every British city at turn two) that the A.I. makes a tough but still...
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    R.E.D. World War II development thread

    Yes, the idea of no coal or iron or oil available giving unit movement and attack penalties is brilliant!
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    R.E.D. WWII: Concepts & Suggestions

    Hello All, THank you GEDEMON!!!! This is a great mod, I eagerly await the next update. I have said it a couple times and here is one more, I hope the enemy air units get a rebuff so they don't just endlessly attack a city that is regenerating. The Anti-air unit could use a different set of...
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    R.E.D. WWII: Concepts & Suggestions

    Thanks for this mod. I know it has been brought up but I would like to reiterate that 'Operation Torch' needs to happen and if there is a way for the A.I. to reprioritze its bombing tactics to not sit and bomb a city (which inevitably regenerates).
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