Recent content by rusbeh

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    Let's talk Barbarians

    I think barbarians could be more of a threat. Currently they are just annoying that they frequently send one unit to pillage and die. I think if they would attack with like 3 or 4 units at a time, they would be more interesting.
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    Opinion on citadels

    Citadels make defending against the AI really easy.
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    New BETA Version - 4.4.2 (December 31, 2023)

    It seems to me that spys are currently at their best when put to city states. I dont have to do missions or send too much diplomatic units and I hold most of the city states as my allies.
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    Vox Populi Congress Proposal Workshop

    +5% yields (capped at 30%) for gold and faith. +3% (capped at 30%) for science and culture. Rationalism policy changed. Flat yields from great works are a cute idea for wide play but feel bad in practice. To be honest I liked the old artistry more.
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    Vox Populi Congress Proposal Workshop

    I agree Artistry feels weak but your values are far too high and would make the tree op. I too would like to see artistry make use of percentile yields as that would be a indirect buff to high population and food. I would change your proposal so +5% yields as opposed to +10%. The +1 happiness...
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    (3-09) Proposal: God of War & Goddess of Protection Tweaks

    I'm afraid change for the sake of change applies to a lot of proposals.
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    (3-09a) Counterproposal: God of War & Goddess of Protection Tweaks

    I guess I would agree to disagree that it's an overcorrection. Have you played with God of War? It's pretty crap in my experience.
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    (3-09a) Counterproposal: God of War & Goddess of Protection Tweaks

    So God of War in its current form is a pretty bad pantheon. I think we all agree on that. In your original proposal you're saying 10% production bonus isn't very noticable, which I agree. Also in your previous post you're saying what I propose is fair. But now all of a sudden a 5% increase is...
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    (3-09a) Counterproposal: God of War & Goddess of Protection Tweaks

    People are talking about it because it doesn't fit authority, but a garrison bonus would fit Goddess of Protection so that point is irrevelant. Also you're saying scattershot, while I'm seeing it as a little bit of everything towards one objective, which is obviously protection of your cities...
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    (3-09a) Counterproposal: God of War & Goddess of Protection Tweaks

    Your God of War manages to be potentially even worse than the old God of War. I dont know why I would ever take it. The unit production felt great on a warring focused pantheon. With this proposal I see a reason to pick God of War if I'm going for domination. I feel like what I'm proposing fits...
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    (3-09a) Counterproposal: God of War & Goddess of Protection Tweaks

    Counterproposal to: https://forums.civfanatics.com/threads/3-14-proposal-god-of-war-goddess-of-protection-tweaks.681406/#post-16395309 Current God of War: :c5faith: from Kills (225% of unit CS) +10%:c5production: Unit Production +10% Ranged City Strike Current Goddess of Protection...
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    (3-09) Proposal: God of War & Goddess of Protection Tweaks

    The new god of protection feels kind of gamey trying to reach 10 and 20 defense. What if garrisons gave faith instead?
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    (3-13a) Proposal: Authority (2/2) - Replace Militarism's Garrison bonus with Barracks requirement

    Just stack it with imperialism garrison bonus so it becomes a real factor.
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    PDan's General Impression of Policies & Tenets

    Thing is, I feel like progress has no real weakness. Unless you want to go really tall. I just always have a great time with it. Cant say the same about tradition and authority. Just my experience.
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    PDan's General Impression of Policies & Tenets

    I feel progress is really strong atm. The happiness opener seems better now with the new happiness system. It's basically got everything. I dont really like the food on connections as that feels like traditions thing but I'm okay with it. I too feel like fealty needs an identity. Feels kind of...
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