Recent content by s4ur0n27

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    [MOD] Snoopy/Dale PatchMod

    Can't find it anywhere really, but has the bug which consist in the computer circling 'round the world without establishing a colony fixed? I know I've read somewhere it was to be fixed, but I can't find what happened then. Thanks.
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    Got Whooped on Noble!

    Yeah, that wasn't too clear :D By normal times I meant in a regular game, what's your traditionnal way of playing. You totally answered my question, cool. I used to set my workers on auto, it's an habit from Civ3, and after reading a bit here some months ago I thought I'd try managing them...
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    Got Whooped on Noble!

    Interesting tips! Usually I try having a ratio of workers/cities of 80%. I guess I was wrong. I must also admit I usually set them on "automatic". What are your priorities in normal times? Cottages, mines, farms?
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    HistoriCanada Modpack for Civ3: Episode 1

    I must admit I haven't played it yet(and probably won't, I sold my copy of civ3 a while ago), but this surely includes a new jab at separatists? Or rather, a total silence about them?
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    v1.35 could be posted

    I never could do good as China, barbarians always ruin my game. :(
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    Earth map, 24 civs [for Warlords]

    That mapscript file version of the map could be interesting. Anything new about it?
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    Modifying the starting Civs in map

    OK, so I started a new game without going into the map file to change the tiles to grassland, and suddenly they were there; everything's fine on that side. But I noticed something else : when I start a game, the 3 Civs I modified into Carthagan, Ottoman and Korea seems to start one turn later...
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    Text Problem!!!HELP!!1

    I don't have these error messages at the startup, but I do get weird text like that. Not everywhere, but at some places in the menu. There's also some text missing in the Graphic tab of the Options Menu.
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    Modifying the starting Civs in map

    Yeah I did try saving the changes :P Twice! I didn't think you could manually edit the tiles in the file... I'll have a look into it.
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    Modifying the starting Civs in map

    Okay, so it worked, but I have another problem : I tried adding some grassland around the Carthaginian starting location, because plains aren't giving enough food to the capital : it takes 17 turns to reach 2 in population, but each time I add the grassland in the WB, when I start a game it...
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    Modifying the starting Civs in map

    Alright, removed the 3 Civs from America and added Korea, Ottoman and Carthage. Testing! :D Thanks a lot!
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    Modifying the starting Civs in map

    Sweet, thanks a lot. Where could I find the complete informations on the Civs I'd like, though? And also, could I just change the Civs, and then go into the WorldBuilder to change their starting loc? Thanks for the quick answer.
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    Modifying the starting Civs in map

    O.K. so I have niust's earth map for the vanilla Civ4, with the 18 Civs in their respective starting positions and the somewhat "live" barbarians. I just bought Warlords, and I'd like to adapt the map for the expansion. In other words, I would like to remove the 3 Civs from America and add...
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    Unit abilities

    Thank you very much
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    Unit abilities

    Hey, what does the UNUSED ability is exactly? Some of original Civ3 units have it, some others don't. At first I thought : maybe the units that dont have any ability got the UNUSED tab, but then I saw the Cossack had it. So what is it exactly? Should my new units get it? Thanks
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