I needed to change logic of AreAllCityStateSlotsUsed from files AdvancedSetup.lua and HostGame.lua. I achieved this by making copy of these files and including changed versions in my mod. Is there any way to overwrite only single function from these game files, instead replacing entire files...
I was 2 turns away of researching political philosophy, when noticed third CS to met to get inspration for civic completion. I changed civic research from political philosophy to another one, to not waste more culture on research. I clicked next turn and during CS turn, they have met me...
Units can't fortify due the additional movement point from great general.
1st screenshot - I have knight with full movement points. Unit can be correctly fortified after clicking fortify button.
2nd screenshot - when I move great general next to the knight, it has 4/5 movement point. After...
I am looking for way to overwrite what civilziations are radomized for my maps.
I have map created as lua script, and need logic like: if there is specific nation on the map then I want to exclude some other civs from pool which is used to randomize next nations.
Is there way to take control of...
Oval shaped map with both sides mirrorized. For more information please check steam workshop page.
https://steamcommunity.com/sharedfiles/filedetails/?id=1437040223
There are still some small bugs - I will work on them soon. Please let me know in case of issues.
I need some help to understand formula from first post. I am not sure why there is 19 war weariness points for surprise war in ancient era?
Surprise war
Era Base = (16 + (min(era number -1,4) * 6)) + (3 * (min(era number -1,4)))
= (16 + (min(1-1,4) * 6)) + (3 * (min(1 -1,4)))
= (16 +...
I noticed that if you have only one copy of strategic resource and no encampment in the city, then you can produce previous unit type which didn't need that resource. In cities with encampment you can produce newer bersion of unit type.
Before R&F that was working only if you had no specific...
Why my library has total science output of 5 per turn?
It should be: base 2 science + 1 from great scientist (which I got some turns earlier) for total 3 science. Are there any other sources of bonus science for libraries?
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