Recent content by SgtCiv

  1. SgtCiv

    Quo's Spheres of Intrigue

    Ok, thank you for the reply. I have seen that, but I just didn't realize that was where that ability was coming from.
  2. SgtCiv

    Quo's Spheres of Intrigue

    Does anyone know if it is possible to turn off Rome's ability to build districts before the required tech has been researched? To the Mod author thank you for creating this Mod, because I find it hard to play Civ-VI without this MOD anymore, but I really wish I would have to research the...
  3. SgtCiv

    Play Europe Again

    This is my favorite map to use and I was wondering if there was anyway to move Dido to the Carthage traditional starting spot instead of in the Middle-East? If nothing else could you please let me know if there is a way for me to adjust the game files? Thank you for your continued hard work on...
  4. SgtCiv

    Combat and Stacking Overhaul

    Ok I'll check it out. Thanks again for the reply. By the way this MOD and your YNAEMP is a must have for me. Thank you!!! EDIT: Just wanted to let you know that this did work. After making the changes this MOD worked as programmed.
  5. SgtCiv

    Quo's Combined Tweaks

    I understand how busy RLF can get. I do not know why I haven't tried this prior to today. What I've seen so far this is a well developed and fun to play MOD. Thanks for all of your "HARD" work!!!
  6. SgtCiv

    Quo's Combined Tweaks

    Ok Thanks for the reply.
  7. SgtCiv

    Quo's Combined Tweaks

    For some reason I'm not able to see the Hardcore rules, so I'm not able to select it. I can only see the basic and AI buffs only rules. Any ideas?? I am running some other MODS: YNAEMP Combat and Stacking Overhaul CQUI Historic Religions Take your time Tech and CIvic versions I'm playing on -...
  8. SgtCiv

    Combat and Stacking Overhaul

    The AI is able to use the stacking features of your MOD, but myself playing as Rome can't use the stacking feature with the Modded units. Edit: I've played with your MOD since release and it's hard for me to play without it. Heck I even played CivV with the version you released for that game.
  9. SgtCiv

    Combat and Stacking Overhaul

    Gedemon - There is a Civ MOD I found that was created by ADLER called Byzantine Empire. It is a very well done MOD, but he has created some new units and they don't seem to be compatible with your MOD. Any ideas or suggestions on how to make the two work together? His MOD found here...
  10. SgtCiv

    JFD's Rise to Power

    I did this and I still had a CTD.
  11. SgtCiv

    JFD's Rise to Power

    If you're talking about if the MOD was loaded in the background while I was in worldbuilder then the answer is yes, but it is a map/scenario that I have been playing with for a while. The map loads just fine with only CP/CBP mods loaded.
  12. SgtCiv

    JFD's Rise to Power

    It's just a custom map. The only things I have done is added resources and starting positions for Civ's and CS.
  13. SgtCiv

    JFD's Rise to Power

    Just curious on if there is a reason why I can't play this with a custom built world? I can play just fine if I pick just a random map script, but I choose the my custom/scenario world that I have built as soon as I hit start game button the screen goes black and I have to ctrl-alt-del to close...
  14. SgtCiv

    A New Name

    I would have to lean toward always falling back on my ARMY acronyms and the one that comes to mind with this discussion is K.I.S.S. ( Keep It Simple Stupid )! I like this for the the whole thing: Civilization V: Complete Overall Project
  15. SgtCiv

    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    Just curious about something. I scanned through your change logs and I didn't see any mention of my question. Would you ever be willing to add in support for "No more civilian traffic jams"? I would like to try your MOD but that is almost one thing I can't live without. And with both your...
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