Recent content by Sivistys

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    Faerun

    This is a really great mod, I like it very much! Found a crash bug, enemy (Impiltur) charmed (with charm person) my bailinger ship and drove it to his city. Once the charm expired, game crashed. Workaround was to conquer that city, just managed it before charm expired
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    Faerun

    Faerun BNW v. 6, crash/freeze during Sembia AI:s turn. I haven't done anything odd (like restarting), first game on this mod, no other mods installed (ever). Really nice work, shame about the crash.
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    Realism Invictus

    Talking about "avoid growth" button, in Master of Mana -mod I saw two godly revisions of that: "Avoid unhappiness" (next to happyface in cityscreen) and "Avoid unhealthiness" (next to health in cityscreen) which avoided city growth only if city was becoming unhappy/unhealthy. Those buttons...
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    Realism Invictus

    Just checked from the save on that turn and indeed: "Inspired hindu missionaries from the Indian city of Pataliputra have greatly expanded the influence of their religion". That event would really hurt when running state atheism :)
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    Realism Invictus

    I may have stumbled upon a bug. I had hinduism spread in one of my cities even though I'm running theocracy and hinduism is not my state religion. I thought theocracy should prevent that (it does say so on the civic description, double-checked that one :) ). Well, went to test inquisition and...
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    [UXP] Legends of Revolutions

    Will you make a "light" version (no ethnic art) available for the new versions? It's nice graphs vs. no MAF:s for me and I'd rather have no MAF:s.
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    Realism Invictus

    First of all, great mod! I have now been playing on standard sized tectonics map, default options and just reached medieval era (ouch, for the unhappiness, nice feature though) and only crash was on the first turn when I was browsing through the civilopedia. CTD (so not completely sure it was...
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    Rise from Erebus 1.30 Bug Thread

    Sheaim worldspell worldbreak threw Python exception saying something like "c++ method signature mismatch, method doDamage". Also Purge the Unfaithful didn't do anything. Should it still clear all non-state religions from every city owned or has that changed somewhere along the line?
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    The barb spawns are very challenging

    Or give them exp caps so that you don't need a hero to kill them once junkunits fail :)
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    The barb spawns are very challenging

    What I would suggest is an event that clears the barbarians hanging around a city. Something like "farmers uprise" which would cost the city some population and destroy the barbarians. It would fire after 10-15 turns and mostly help AI cope with something described above.
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    The barb spawns are very challenging

    AI players seem to have great difficulties coping with barbarians. In my current game (monarch, world of erebus, epic speed) first civ kicked the bucket around turn 150, Lurchuip followed on around turn 300 and Lanun soon after that. Okay, it might be that other players got them but somehow I...
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    Economy Mod

    After a bit longer testing: Civ has crashed twice today, something never previously happened (lucky me, I know :) ). Both times the crash happened while moving a unit. Might be totally unrelated of course...
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    Economy Mod

    After quick testing (less than 50 turns) the mod seems to work ok with Kaltoraks changes
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    Bug Reports

    Frederick made a quite intresting landing attempt: 10 bombards only (v. 0.9.4a). And also one great general was accompanying the stack commandeering a bombard. The latter was also reported by bestbrian (great general on ram in that case) here and in BetterAI forums, and solution was also...
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