Would there happen to be an online tech tree or something, so I could plan out my games in advance? An interactive one(With tooltips when you hover over something, like ingame) or just a picture would do.
Doesn't realism invictus have an irc? I remember reading about it somewhere. What's the address/port/room?
Once again, none that I know of. I don't even have an IRC client or whatever installed.![]()
Talking about "avoid growth" button, in Master of Mana -mod I saw two godly revisions of that: "Avoid unhappiness" (next to happyface in cityscreen) and "Avoid unhealthiness" (next to health in cityscreen) which avoided city growth only if city was becoming unhappy/unhealthy.
Those buttons reduced micromanagement a lot and I would love to see them in this mod also (even though before era changes you want to make sure to have some extra happiness and health).
Talking about "avoid growth" button, in Master of Mana -mod I saw two godly revisions of that: "Avoid unhappiness" (next to happyface in cityscreen) and "Avoid unhealthiness" (next to health in cityscreen) which avoided city growth only if city was becoming unhappy/unhealthy.
Those buttons reduced micromanagement a lot and I would love to see them in this mod also (even though before era changes you want to make sure to have some extra happiness and health).
Wow, this mod is exceptional kudos to all involved. Thank you for taking the game to the next level. Any plans of perhaps doing a mod like this for V eventually?
Not in the near future at least. We'll continue to work on BtS for now.
Great to hear. Without bashing Civ 5 (Which I have not played) I've read nearly ever post and the dumbing down for the masses approach is almost sacralige to civ veterns. Long live the Civ 4 mods!
Just won my first playthrough with time on the world map...was just entering the modern era. One thing that bugged me was how close railway and electrical railway was to each other, by the time i had the second it had already taken my automated workers considerable time to make only half of my empire's tiles rail. I think the roads system is unballenced and change takes too long, a suggestion would be to be able to upgrade the road to a newer version instead of wiping it out first, say 1 or 2 turns to electify normal rails or to pave a normal road.
Well, I think it is more or less fair the way it is now. You should not be able to paint your empire with railroads; you have to choose strategic routes to prioritize.
The problem with that is worker automation
Some more feedback. Have to say that I'm really enjoying the BtS version of the mod.
- Killing Barbarian units doesn't produce slaves if you're running Slavery. I can sort of understand Revolting Slaves not generating Slaves if you defeat them (they're untrustworthy, make an example of them etc) but raiding Barbarian peoples for slaves is a long running tradition. Bug, or working as intended?
- Air units aren't gaining exp. They will gain it from Airbases, but they don't recieve exp for bombing units or destroying them. Side note: tactical bombers are awesome. I love being able to sink ships and wipe out targets from the air. Oh, and Chinooks? AWESOME.
- The new road system is cool, but if you don't have stone, it's really crippling to be limited to 1/2 movement roads until coal comes along. Perhaps an early wonder could be added that gives 1 stone? Something around late Classical?
- The wonders that unlock all Civic options just feel a bit UP to me. Maybe it's just my playstyle. Das Kapital is basically only useful for getting State Property early, and even then you can't build Agriculural Subsidies under later. Welfare State is too reliant on lots of buildings that show up much later on than Kapital being built. The same can be said of the Pagoda. It can be useful to get Theocracy early, but if you're going for early conquests the minus to gold can be crippling, since quite often the limiting factor in the early game is money. Free Religion is only useful if you've founded a heap of religions. Personally I find it far too niche, but then again the same could be said of City States. At least the option is there. State Atheism runs into the same issue as Welfare State: it's great late game when you have the buildings that add happiness, but early on, you simply don't have them. Bear in mind that I'm not saying the Civics themselves are UP, just the wonders themselves.
The new road system is cool, but if you don't have stone, it's really crippling to be limited to 1/2 movement roads until coal comes along. Perhaps an early wonder could be added that gives 1 stone? Something around late Classical?