Recent content by skeller

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    Question about war weariness

    I am 90 percent certain it is on a per-war basis.
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    Attacking Cities

    Catapults, catapults, catapults. You need to bombard city defenses if the city has any. Then, and this is the important part, once you have a force amassed outside the city (though not all on the same tile) you send a cat or two to attack the city on a suicide run. They will hopefully cause...
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    What do you spend your money on?

    To answer the general question asked by PoweredBySoy, I don't think you're doing anything wrong. A surplus of gold has no particular use beyond upgrading units, hurrying production or bribing the AI. There's nothing else you can do with it. If you have a surplus and you're running science at...
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    Great People Gripes

    Yeah, my experience has been that they can usually finish early wonders/techs but just contribute to the end ones.
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    Science Specialists: Weak!

    Also consider that if you have representation, each specialist generates an extra three beakers. If you happen to be philosophical, the great people points are doubled. And if you have the pacificism civic, great people points are doubled again. So if you're geared for it, you can have them...
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    Bring back the old artillery!

    Arathorn is completely corrrect. Artillery is vital for taking out cities if you and the defender are roughly even in technology -- defenders get such huge advantages otherwise that you have no chance. You have to bombard city defenses and sacrifice artillery for the collateral damage to...
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    Diplomacy observations

    Remember that the leaders the AI is playing as make a difference -- aggressive ones are much more likely to attack you. I've finished three games on noble and I've been all over the place with diplomacy: I've convinced AIs to stop trading with others, to declare war on others, to convert to...
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    A few ?'s from a beginner

    If the city has the resource in its resources box, the market will confer its bonuses. So if you have cows in your trade network, each city with a market gets the bonus. If a resource is within your national borders but not in a city's cross, you can improve the tile (and build roads to it)...
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    Bring back the old artillery!

    I like the new artillery -- they seem like a cross between Civ2 and 3, in that they are useful at attacking and also for bombardment. That they do collateral damage makes them essential for taking cities before you have tanks. What I do find strange is you often have to suicide artillery...
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