Recent content by SkipperXIV

  1. SkipperXIV

    Quick Questions , Quick Answers

    Also, minor graphical gripes: Maglevs sometimes have stray lines careening off into the ocean and flax plantations on hills have the grass texture floating in midair
  2. SkipperXIV

    Quick Questions , Quick Answers

    Jumping on this bandwagon, I sometimes have to turn off the sound effects because the constant notifications of buildings being completed is hell on my sensory processing issues
  3. SkipperXIV

    Quick Questions , Quick Answers

    Is there a point to the peacekeeping resolution in the UN? I've been proposing a resolution to stop this one war going on between two AIs (cause theres nothing else worth proposing) and everyone votes "Yes" except for one of the belligerents who always just says "No fudge you" and apparently that...
  4. SkipperXIV

    Quick Questions , Quick Answers

    Thank you! Had a feeling about the AI but figured I'd ask anyway.
  5. SkipperXIV

    Quick Questions , Quick Answers

    Random questions: 1.) Is it possible to change the UI font through like config or XML files? 2.) Is it also possible to modify the AI through config/XML files to get them to stop spamming criminal/pirate units? 3.) I've been considering making a modmod with new resource buttons; if I do would...
  6. SkipperXIV

    20 years of Civ3, and a proposal for 20 more

    Ooh, I am certainly interested. Not sure how much help I'd be (if nothing else, I can do some writing :D) or what the scope of the remake will be, but this could be something like Skyblivion, even.
  7. SkipperXIV

    Skipper's Tweaks - Version 1.4.2: Civilopedia corrections

    Hey all! Sorry its been a while since I updated this (had my focus elsewhere for a while) but various small errors in the civilopedia text (as well as the script file) have been brought to my attention and I have fixed them. Not sure when or what the next update will be, but I'm not quite done...
  8. SkipperXIV

    [TUTORIAL] How to Add a Civilization to Sid Meier's Civilization III Conquests Part 1: Adding the Civ v01

    Ah, yeah I'm not sure how to help you there. I'm relatively new here, sorry.
  9. SkipperXIV

    [TUTORIAL] How to Add a Civilization to Sid Meier's Civilization III Conquests Part 1: Adding the Civ v01

    I don't think it's possible to change the download link of an existing mod if you're not the original poster. What you can do, though, is create a new thread with your updated version of the mod.
  10. SkipperXIV

    Caveman 2 Cosmos (ideas/discussions thread)

    This is a very minor thing and probably just personal preference, but I wish chariots just upgraded into normal cavalry. Granted, I haven't really used them or anything they upgrade into (still dont really get Civ 4 combat, and also opt for more of a peaceful wonderwhore playstyle) but I think...
  11. SkipperXIV

    Caveman 2 Cosmos (ideas/discussions thread)

    I am currently playing the release version, yeah. Honestly at this point I'd appreciate a modmod or some advice on how to make one.
  12. SkipperXIV

    Caveman 2 Cosmos (ideas/discussions thread)

    I KNOW RIGHT? Like, leave my horses and stone alone, you bastard!
  13. SkipperXIV

    Caveman 2 Cosmos (ideas/discussions thread)

    Sorry for asking/pushing the issue but is there a config or game file I can edit? This mod as a whole has made me appreciate Civ 4 so much more and this one particular mechanic is as of now my biggest and only significant gripe
  14. SkipperXIV

    Caveman 2 Cosmos (ideas/discussions thread)

    Yeah I ended up just using the worldbuilder to separate my borders by coast so they cant walk units into my land anymore.
  15. SkipperXIV

    Caveman 2 Cosmos (ideas/discussions thread)

    Guess a maginot line of doggos will have to suffice lol
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