Recent content by Skyzoh

  1. Skyzoh

    Error when exporting 3D from Blender to CivNexus6

    Hi, apologies for the late reply, I tend to only get the time to play around with my mod on weekends. parenting the meshes solved the issue I was experiencing. However, when I export to cn6 and import in CivNexus I now get this error (importing fbx seems doesn't cause an error, but 0...
  2. Skyzoh

    Error when exporting 3D from Blender to CivNexus6

    Hi, I'm trying to add my own custom assets for an improvement. I've followed this thread to try and understand the steps required. I downloaded CivNexus6 and the Blender export scripts. I already made 2 improvements in Blender (one normal, and one pillaged). I zipped and attached the .blend...
  3. Skyzoh

    (solved) Leader icon not showing in-game

    So, after hours of trying to find which line of code I forgot, it turns out that the game use name matching between the asset (leader in my case) and the icon to display the correct one in-game... the more you know And @raen, you are a MVP.
  4. Skyzoh

    (solved) Leader icon not showing in-game

    Hi guys, This problem has been plaguing me for a while now. You can see from the first attached pictures that I'm missing a portrait in-game. However, from the game creation menu everything is showing just fine (as shown in the second attached image). here is some relevant code: - where I...
  5. Skyzoh

    Help with ModArt file

    Thank you! that's super helpful!
  6. Skyzoh

    Skyn's Canada (alpha)

    Hi all and welcome to my first Civ 6 (alpha) mod! As you can infer from the title, this is my own take to Canada as a civilization. It's almost complete so I wanted to have some early feedback. I wanted to make a civ that was fun to play and balanced. #1 So first, here's what's left to do -...
  7. Skyzoh

    Help with ModArt file

    I've been trying to add a new custom improvement I made to the game. I already have the related art (in landmark.artdef, improvement.artdef and strategicView.artdef) as well as a files required to import related assets (tilebase.xlp and Icons.xlp and strategicView_improvement.xlp) I was able...
  8. Skyzoh

    Reusing assets and the "Modiquette"

    In this case, I'll go with an image if I can't get a hold of the team behind JFD. I'd still rather get their permission; do you know who I can reach from JFD team and how to actually reach them? Thx
  9. Skyzoh

    Reusing assets and the "Modiquette"

    I'm about to finish my first mod, and I want to come out of the closet : I suck at art! *for those wondering, I started making Canada as pet project after a question I asked on reddit (yes I've been working on that mod for 2 months) But, good for me, I was able to find some assets I could use...
  10. Skyzoh

    [R&F] Modding Loyalty

    Where did you get the info about religion affecting loyalty? I've also been trying to mod loyalty, but every idea I had was shutdown by a mechanics that's hardcoded. I'm hoping future patch will give me some leeway
  11. Skyzoh

    Use specific assets (heads, hands, hair) for a given unit

    Hi, I'm trying to create a custom unit and it uses parts that have more than one version in their given bin (ranger hats, male heads, etc...). I want to be able to specify which variation to use I followed Leugi's toturials to create my units, but from what I understand, if a given Bin has...
  12. Skyzoh

    [R&F] Is it possible to change the range for loyalty for a civ

    Hi, I want to make a civ whose loyalty/identity spread over a radius of 12 rather than the default 10. I was also thinking of increasing their loyalty pressure a bit. The idea is to make them better than the average at "peaceful domination" through the flip loyalty mechanic. I feel I'm...
  13. Skyzoh

    Asset Editor crash on save

    I figured it out : just run ModBuddy as admin Steam -> right click on Dev Tools -> Properties Pick the Local Files, then Click on Browse local files. Right click on modbuddy, and in one of the tab, select "run as admin"
  14. Skyzoh

    Asset Editor crash on save

    Hey, I have a bit of a problem. When I try to save anything from the asset editor I get a fatal error : System.IO.FileNotFoundException : Could not find [filepath].Name.ast I tried creating a "blank" name.ast at the location, but then I get an error "could not save" rather than "file not...
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