Recent content by slicelonger

  1. slicelonger

    Minoan Civilization

    Thanks a lot. I wanted to try to create a civ that could actually utilize water/ships in a meaningful way (w/out making it too over-powered). Let me know if you have any feedback or suggestions. :-)
  2. slicelonger

    Minoan Civilization

    Are you talking about on the civ selection screen before the game starts? Right now, there's no way to change/customize the icons there; they only appear in-game.
  3. slicelonger

    Minoan Civilization - New bonuses, new art, new promotions, bug fixes

    Rework of core leader bonuses to focus more on naval dominance and less on tourism.
  4. slicelonger

    Minoan Civilization

    slicelonger updated Minoan Civilization with a new update entry: New bonuses, new art, new promotions, bug fixes Read the rest of this update entry...
  5. slicelonger

    Pech Civilization (with custom icons) - Balancing, bug fixes, new art

    The civ bonus to jungle tiles has been reduced. Jungle tiles still receive +1 gold, but no longer +1 food by default. Once the Colonialism civic is researched, jungle wood mills now provide +1 food, along with the normal production bonus.
  6. slicelonger

    Pech Civilization (with custom icons)

    slicelonger updated Pech Civilization (with custom icons) with a new update entry: Balancing, bug fixes, new art Read the rest of this update entry...
  7. slicelonger

    Pech Civilization (with custom icons)

    You should be good. Defining an improvement inserts a row into the Improvements table, so the game can check for it just like any other improvement. You'll have to add a custom Requirement set, but this is in place in the game code (in Beliefs.xml): <Requirements> <Row>...
  8. slicelonger

    Pech Civilization (with custom icons)

    It should be. My Pech civ creates a UI (jungle wood mill). In my case, bonuses are tied to a civilization trait, but it should be just as easy to tie to specific leaders instead. If for some reason that doesn't work, you could just have each leader have its own completely separate UI, but just...
  9. slicelonger

    Pech Civilization (with custom icons)

    Thanks for the compliments! Of course you can use this as a base; using another civ/mod is how I learned how to build this one (shout out Rob Riley)! I'll be uploading an update in the next few days. The jungle bonuses might be a touch too OP, so I've scaled them back a bit. I'll also be adding...
  10. slicelonger

    Minoan Civilization 0.2

    v. 0.2 update: Rework of the leader bonus to focus on naval power. Magazine (UB) provides +1 trade route instead of +1 amenity Pearls now also receive +1 culture Argo (UU) gets its own custom promotion tree and brand new artwork and iconography You are in the presence of King Minos, son of...
  11. slicelonger

    Minoan Civilization

    slicelonger submitted a new resource: Minoan Civilization - Seafaring civ focusing on naval power, and bonuses to water resources. Features a unique building providing housing and trade routes, a unique scouting ship with a custom promotion tree, and custom artwork. Read more about this...
  12. slicelonger

    Pech Civilization (with custom icons) - Bonus changes, custom icons, and bug fixes

    Changelog Custom icons for Civ, Leader, and Unique Unit! Change to Viper's Den Leader Ability Gave all units +7 combat within Pech territory Removed +10 for Melee and Ranged w/in districts Units were receiving +10 in opponent districts as well, which was unintended and counter to the concept...
  13. slicelonger

    Pech Civilization (with custom icons)

    slicelonger updated Pech Civilization with a new update entry: Bonus changes, custom icons, and bug fixes Read the rest of this update entry...
  14. slicelonger

    Pech Civilization (with custom icons)

    Thanks. I'm going to look into the balancing in the next few days. I've been working on some other aspects, including getting custom icons in, fixing a couple of (cosmetic) bugs, and changing the leader bonus (giving a bonus to all units w/in home territory, instead of larger bonus within...
  15. slicelonger

    Pech Civilization (with custom icons) - (Bug Fixes)

    Fixing a couple of bugs where bonuses and effects were being applied to all civilizations, instead of just Pech.
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