Thanks a lot. I wanted to try to create a civ that could actually utilize water/ships in a meaningful way (w/out making it too over-powered). Let me know if you have any feedback or suggestions. :-)
Are you talking about on the civ selection screen before the game starts? Right now, there's no way to change/customize the icons there; they only appear in-game.
The civ bonus to jungle tiles has been reduced. Jungle tiles still receive +1 gold, but no longer +1 food by default. Once the Colonialism civic is researched, jungle wood mills now provide +1 food, along with the normal production bonus.
You should be good. Defining an improvement inserts a row into the Improvements table, so the game can check for it just like any other improvement. You'll have to add a custom Requirement set, but this is in place in the game code (in Beliefs.xml):
<Requirements>
<Row>...
It should be. My Pech civ creates a UI (jungle wood mill). In my case, bonuses are tied to a civilization trait, but it should be just as easy to tie to specific leaders instead.
If for some reason that doesn't work, you could just have each leader have its own completely separate UI, but just...
Thanks for the compliments! Of course you can use this as a base; using another civ/mod is how I learned how to build this one (shout out Rob Riley)!
I'll be uploading an update in the next few days. The jungle bonuses might be a touch too OP, so I've scaled them back a bit. I'll also be adding...
v. 0.2 update:
Rework of the leader bonus to focus on naval power.
Magazine (UB) provides +1 trade route instead of +1 amenity
Pearls now also receive +1 culture
Argo (UU) gets its own custom promotion tree and brand new artwork and iconography
You are in the presence of King Minos, son of...
slicelonger submitted a new resource:
Minoan Civilization - Seafaring civ focusing on naval power, and bonuses to water resources. Features a unique building providing housing and trade routes, a unique scouting ship with a custom promotion tree, and custom artwork.
Read more about this...
Changelog
Custom icons for Civ, Leader, and Unique Unit!
Change to Viper's Den Leader Ability
Gave all units +7 combat within Pech territory
Removed +10 for Melee and Ranged w/in districts
Units were receiving +10 in opponent districts as well, which was unintended and counter to the concept...
Thanks. I'm going to look into the balancing in the next few days. I've been working on some other aspects, including getting custom icons in, fixing a couple of (cosmetic) bugs, and changing the leader bonus (giving a bonus to all units w/in home territory, instead of larger bonus within...
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