Recent content by Smayo

  1. Smayo

    [MOD] MagisterModmod

    I've been playing the latest build and having fun, the religions feel a lot more fleshed out now. Also had quite good stability, finished three games, two Quick, one Standard. The AI does seem to struggle a lot, only building Warrior stacks and often never researching basics like crafting, but...
  2. Smayo

    Win a copy of "Old World" - tell us about your favourite civ from "the old world" (contest is over)

    Its a tough question. A large part of my interest in 'Old World' civilizations is in anthropology around gods and cults and how that reflected how people were. So I'd have to say Egypt, because of all the cult centres and god evolution. Also my partner is an Egyptologist so I have had to read a...
  3. Smayo

    Quick Modding Questions Thread

    Hi LeeS, working through your modding guide right now, so thanks for making that! Doing my own projects as well to keep motivation going. What I meant by table was the whole database of DebugGameplay.sqlite . In short, while I'm learning how Civ works under the hood, it would be good to know...
  4. Smayo

    Quick Modding Questions Thread

    As an addition to this, what is the best method for searching the entire DebugGameplay table for specific text? Generically there seems to be some SQLite method using FTS5 but that requires manual typing of each table to add.
  5. Smayo

    Quick Modding Questions Thread

    I'm trying to create a total conversion mod and as a result, want to delete a lot of buildings, units, etc. However, some of them I am planning on reusing, such as the library, temple, market etc. (still in the relevant districts). Now I could just go <Buildings> <Delete/> <Buildings/>, but...
  6. Smayo

    [MOD] MagisterModmod

    Yeah the AI is honestly the major gate to simulating a "proper" FallFromHeaven game with 8 or so players who know what they're doing. I feel like they just tend to spam warriors and keep them in their capital all game. I'd love to learn how to fix these kind of things, but I'm struggling to even...
  7. Smayo

    [MOD] MagisterModmod

    Really enjoying the free specialist changes, and Jonas Endain actually feels good to play now Bhall-Orcs are a thing. One thing I have found is when playing as Luichuirp, anything that gives xp on building (like Apprenticeship), causes golems to have the promotion glow, and so their action is...
  8. Smayo

    [MOD] MagisterModmod

    What settings are you guys using btw? I normally run World of Erebus on Epic and Large, with all default terrain settings. And I would never encounter that bug cause I always place all unique features.
  9. Smayo

    [MOD] MagisterModmod

    Have had two great games since playing the december patch, no more Asset Failed crashes! One thing that I have noticed as Kuriotates is that casting Abundance, the T3 creation Affinity spell, and then making the unit leave the city, and removing Abundance actually removes the inherent 3 plot...
  10. Smayo

    [MOD] MagisterModmod

    Thanks, this version are a lot more stable, have had 2 games finished, 2 freezing at about turn 200 on epic, so a great improvement.
  11. Smayo

    [MOD] MagisterModmod

    Thanks for posting fixes lfgr, am a bit confused about installing the dll. Im guessing its the CvGameCoreDLL from your bitbucket repo, but am unsure where to install it. There is no folder like that in Magisters Modmod folder. My only idea was that magisters modmod uses the files of another mod...
  12. Smayo

    [MOD] MagisterModmod

    Hi Magister, made this account solely to tell you how much I appreciate the mod and try to motivate you on. I do like the more recent changes, but have difficulty testing late game stuff past maybe turn 150 due to crashes. Are the crashes due to your own mod or Tholals version of MNAI? I have...
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