Recent content by Solipsism

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    Balance: Frigates

    Good that you are agreeable. Now due to how the fleet mechanics work, the biggest fleet take little losses in naval battle due to replacements from privateers and no defensive bonuses. They take almost no damage when capturing a city. A defensive fleet is almost useless and will be largely...
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    Balance: Frigates

    Say crossbows had like double the attack, were untouchable by land melee units, moved 5 hexes unhindered by terrain and, unless the enemy had the previous technology in the line, they could quickly move to unattackable hexes. Then assume the same technology gave you a similar melee unit that...
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    Balance: Frigates

    I think there is a difference here between those who play multiplayer and those who defend against silly AI frigates... Frigates are indeed terribly unbalanced. 5-6 frigates and a privateer will let you conquer every coastal city in 1-2 turns practically without damage. The age of sail is...
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    Order, Autocracy or Freedom?

    In competitive MP I tend to go autocracy. Good both for having a small effective elite force and for maintaining total war. Sure the economical boosts of order is nice, but cap a city or two and you are there.
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    One hell of a complain about Civilizations.

    Yes his Russian analysis was certainly based om cold war propaganda "documentaries" from the ministry of truth/information. Actually propaganda was and is used just as much, if not more, in the west as in the USSR. However, most people just don't know about it :rolleyes: Russian culture is...
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    Civ 4 or Civ 5?

    Spent hundreds of hours on Civ IV MP and it is by far the best multiplayer game I have ever played. Be sure to add several AIs at prince/monarch, check no tech trading + perfect world or tectonics map script and enjoy. 1 vs 1 is great, tends to end in early wars but can definately last into...
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    Please tell me about the online multiplayer experience.

    A very good alternative to the regular online experience is to find a few friendly civ players on the forums and try to schedule longer games with about 5 players and a an equal number AI (which helps to mediate between the players by punishing deal breaking, among other things). We have had...
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    [LH] Putin

    Nice head! Agree on little bit tinner though. What traits should we give him? :crazyeye: Well I must counter your argument here. Sure Putin appointed him, but the reason he could do that was that the russian people supported it. It wasn't exactly a secret. Everyone in russia knows he was...
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    A Question About Tweaking Religion

    Other examples are more rare, but we do have the ottoman empire, which controlled the greek orthodox church. On the other hand, jerusalem had their share of jewish revolts in the roman empire. Perhaps a calming factor but not completely eliminating the religious instability?
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    A Question About Tweaking Religion

    But the holy city of Catholicism was rome, which indeed has been very important. Control of or relations with the papacy was very important historically for stability. Likewise constantinople was important for the orthodox. In civ both are called simply christianity though, so some compromise is...
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    Health

    Doesn't the happy-focus of this mod unbalance the importance of often-neglected health a bit? I think health should modify revolution chances as well.. Best would be indirectly, as starvation could make the city stability far worse. Many revolutions (for example russian) are triggered by...
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    A Question About Tweaking Religion

    A modifier should be added, so that you don't get unrest from other religions if you control their holy city (you can install puppet religious leaders etc). That way founding a holy city is (almost) always good. Also your relations with the owner of the holy city should be important on the...
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    Worst form of human life in history

    Guantanamo? Constant torture and abuse for years.. and you aren't even allowed to die.
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    Worst form of human life in history

    Well you know neanderthals had bigger brains than we do? :mischief:
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    An in-depth proposition on how to fix Protective: (Please read and comment!)

    Proposed changes: For forts I think stationed units given the ability to use their first strikes against all moving in ZOC could be a great idea, combined with ability to build them in neutral territory. As it is now, building a fortified border is useless since you have to place a unit in every...
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