Recent content by Spinal

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    Corporations

    I dunno...I started a Corp. that increased Culture. Placed 3 branches only, in my 3 cultural cities, and it helped me push for the win much faster. I never altered Economics, and the cost, while slightly high, wasn't overwhelming, and won me the game. Meanwhile, the AI was a bit too slow...
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    Corporation "consumes" resource - what does it mean?

    Hmmm, but wait... Before I understood how these worked, I built the Ironworks in a city that had access to coal and iron? (think that's the other resource that adds bonus from this wonder). Later, without thinking, I built a corporate outpost that used coal and iron, and I was pretty sure...
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    Axes Still Rule

    Would you deny that failure to achieve iron/bronze in this scenario, or some bad rolls, and an early military loss while trying this can lead to you losing the game in most situations? I'd say while this strat can lead to some of the most overwhelming wins, people forget the overwhelming losses...
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    Fix The Early Rush Lunacy

    I'd simply say that for every time it's easily accomplished, what about the times when it fails? What if no iron/bronze is in your area? What if there is, and even with a 3 to 1 attack force, with some bad rolls, you fail to capture the city and are left weak as a newborn? Do these people...
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    Axes Still Rule

    Decisive. Good point to touch on. As much as I've posted against the OP, I will be the first to agree that the early rush technique is indeed one of the most decisive moves available in the game. Just stands to reason. Less troops, less cities, each win is far more decisive than waiting...
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    Axes Still Rule

    I would simply argue that another time this is the case is when a crucial resource upon which the strategy depends is missing. With no early copper/iron resource, the argument and the strategy fall apart. Dependence on the random generation of said resource had the OP saying he'll simply quit...
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    Corp Inflation Solution Thread

    Just from the manual itself, it seems Corps were created with a definitive positive and negative in mind. I get that coupled with inflation, there may be a bug that is causing the cost to be way too high, and possibly makes it too strong of an ability to use against an opponent, however... The...
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    Axes Still Rule

    First post, but your inane argument merited it. You've postulated that to ignore axe-rush is to ignore the dominant strategy, and the existence of this strategy lessens the game experience. People have pointed out that this is only the case when you hand-tailor a set-up that will make this...
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